Station XX-15949 · no signal
KL TEST 5x - do not join
Offline 37.228.252.103:28415 checked 22d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,949
- top 71%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #379 of the duo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4.1 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 5 Oct, 23:43 UTC22d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 1 Oct, 20:55 UTC FW27d ago | M0.0■steady | 0 | – | 4.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on KL TEST 5x - do not join?
A procedural map runs on KL TEST 5x - do not join, generated by the game.
Which settings and rules apply on KL TEST 5x - do not join?
Going by its name, KL TEST 5x - do not join runs 5x gather. 2 players is the most a group can hold (duo). In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on KL TEST 5x - do not join?
A reading taken now finds KL TEST 5x - do not join offline; the most recent activity was 22 days 16 hours ago.
How does KL TEST 5x - do not join rank against other Rust servers?
On player hours for the past week, KL TEST 5x - do not join sits at #15,949, which puts it inside the top 71% of every ranked server. It sits at #379 among duo servers.
Operator and location
How reliably does KL TEST 5x - do not join stay online?
No contact with KL TEST 5x - do not join right now, and the last recorded contact was 22 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.
Where in the world is KL TEST 5x - do not join hosted?
No region is published by KL TEST 5x - do not join. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 37.228.252.103:28415 is the address it uses.
What build of Rust does KL TEST 5x - do not join use?
On Windows, KL TEST 5x - do not join runs Rust network protocol 2634 and build 166652. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on KL TEST 5x - do not join?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does KL TEST 5x - do not join run its wipes?
On record so far are too few of KL TEST 5x - do not join's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 1 hours.
Lists and tags
What do the server tags on KL TEST 5x - do not join mean?
Tags published by KL TEST 5x - do not join and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts2 (Group limit): Each team can hold up to 2; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does KL TEST 5x - do not join appear?
These Rust Server Trends lists include KL TEST 5x - do not join: 5x Rust servers, Duo Rust servers, group limit 2 and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Duo; Gather rate: 5x.
How to join
How do you connect to KL TEST 5x - do not join?
You can connect by pressing F1 in Rust and typing client.connect 37.228.252.103:28415 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.