Station EU-10452 · recording
RedLava.World | Rust
Online EU 37.221.93.134:29015 checked 11m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,452
- top 47% · #2300 in EU
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Tue 19:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 10:42 UTC5d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 20 Oct, 22:26 UTC7d ago | M0.0■steady | 0 | – | 1.5 days | 0 | |
| Thu 8 Oct, 05:48 UTC20d ago | M0.0▲rising | 1 | halved by day 1 | 12.7 days | 0 | |
| Mon 5 Oct, 00:35 UTC23d ago | M0.0▲rising | 1 | halved by day 1 | 3.2 days | 0 | |
| Sun 4 Oct, 12:42 UTC23d ago | M0.0▲rising | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RedLava.World | Rust?
RedLava.World | Rust runs a procedural map of size 4,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on RedLava.World | Rust?
No gather rate appears in the name of RedLava.World | Rust. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on RedLava.World | Rust right now?
At this moment, RedLava.World | Rust records 1 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 07:00 UTC, averaging 1 players.
How does RedLava.World | Rust rank against other Rust servers?
For player hours across the last seven days, RedLava.World | Rust takes #10,452 overall and #2,300 in Europe, inside the top 47% of all ranked servers.
Operator and location
How reliably does RedLava.World | Rust stay online?
Right now, you can reach RedLava.World | Rust. Going by the uptime figure it reports, it restarted about 7 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 4 October 2026 is when Rust Server Trends first recorded it.
Does RedLava.World | Rust hold a steady tick rate?
The 48-hour average is 38 server fps; 19 is the lowest observed. The world held up to 109,574 entities at its peak, buildings and deployables included. Its highest memory use was 2,500 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does RedLava.World | Rust run from?
In Europe RedLava.World | Rust lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 37.221.93.134:29015.
What build of Rust does RedLava.World | Rust use?
On Linux, RedLava.World | Rust runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on RedLava.World | Rust?
The recent wipes averaged a busiest count of 1 players. 20 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does RedLava.World | Rust run its wipes?
No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 22 hours is how long the current world has been running.
Tags
What do the server tags on RedLava.World | Rust mean?
These are the tags RedLava.World | Rust publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RedLava.World | Rust appear?
These Rust Server Trends lists include RedLava.World | Rust: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto RedLava.World | Rust?
You can connect by pressing F1 in Rust and typing client.connect 37.221.93.134:29015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://rust.redlava.world/rust.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.