Rust Server TrendsSeismic network · station log
Recording Stations11,645 Players47,241 Active3,160 Wipes · 3 h101 48 h

Station EU-10452 · recording

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 11m ago

vanilla
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 1
Rank
#10,452
top 47% · #2300 in EU
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station EU-10452 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Tue 19:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 47% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC5d ago M0.0rising 1 – running 0
Tue 20 Oct, 22:26 UTC7d ago M0.0steady 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC20d ago M0.0rising 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC23d ago M0.0rising 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC23d ago M0.0rising 1 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 538 on average
452/ 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
263/ 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 316 on average
28/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 315 on average
35/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 275 on average
149/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
52/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RedLava.World | Rust?

RedLava.World | Rust runs a procedural map of size 4,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on RedLava.World | Rust?

No gather rate appears in the name of RedLava.World | Rust. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on RedLava.World | Rust right now?

At this moment, RedLava.World | Rust records 1 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 07:00 UTC, averaging 1 players.

How does RedLava.World | Rust rank against other Rust servers?

For player hours across the last seven days, RedLava.World | Rust takes #10,452 overall and #2,300 in Europe, inside the top 47% of all ranked servers.

Operator and location

How reliably does RedLava.World | Rust stay online?

Right now, you can reach RedLava.World | Rust. Going by the uptime figure it reports, it restarted about 7 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 4 October 2026 is when Rust Server Trends first recorded it.

Does RedLava.World | Rust hold a steady tick rate?

The 48-hour average is 38 server fps; 19 is the lowest observed. The world held up to 109,574 entities at its peak, buildings and deployables included. Its highest memory use was 2,500 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does RedLava.World | Rust run from?

In Europe RedLava.World | Rust lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 37.221.93.134:29015.

What build of Rust does RedLava.World | Rust use?

On Linux, RedLava.World | Rust runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on RedLava.World | Rust?

The recent wipes averaged a busiest count of 1 players. 20 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does RedLava.World | Rust run its wipes?

No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 22 hours is how long the current world has been running.

Tags

What do the server tags on RedLava.World | Rust mean?

These are the tags RedLava.World | Rust publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RedLava.World | Rust appear?

These Rust Server Trends lists include RedLava.World | Rust: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto RedLava.World | Rust?

You can connect by pressing F1 in Rust and typing client.connect 37.221.93.134:29015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://rust.redlava.world/rust.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.