Rust Server TrendsSeismic network · station log
Recording Stations11,845 Players80,760 Active3,897 Wipes · 3 h164 48 h

Station XX-15208 · no signal

Local Rust Dev

Offline 37.22.117.188:28015 checked 13d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,208
top 71%
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15208 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
686/ 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average
59/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average
94/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average
400/ 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
208/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average
174/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Local Rust Dev?

Local Rust Dev uses a procedural map, which the game generates.

Which settings and rules apply on Local Rust Dev?

No gather rate appears in the name of Local Rust Dev. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Local Rust Dev right now?

Local Rust Dev is not responding at this moment and is offline, last seen 13 days 14 hours ago.

How does Local Rust Dev rank against other Rust servers?

Over the last seven days, Local Rust Dev recorded enough player hours to reach #15,208 worldwide, placing it in the top 71% of all ranked servers.

Server facts

How reliably does Local Rust Dev stay online?

No contact with Local Rust Dev right now, and the last recorded contact was 13 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 14 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Local Rust Dev hosted?

No region is published by Local Rust Dev. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 37.22.117.188:28015 is the address it uses.

What build of Rust does Local Rust Dev use?

Local Rust Dev is running Rust network protocol 2634 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does Local Rust Dev run its wipes?

The rhythm of Local Rust Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 14 hours.

Lists and tags

What do the server tags on Local Rust Dev mean?

The game's server browser reads the tags Local Rust Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Local Rust Dev appear?

These Rust Server Trends lists include Local Rust Dev: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to Local Rust Dev?

To join, enter client.connect 37.22.117.188:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.