Station XX-11588 · no signal
AkiroRust
Offline 37.214.5.88:28015 checked 14d ago
- Players now
- 2/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #11,588
- top 54%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 14:13 UTC15d ago | M0.0■steady | 2 | – | running | 2 | |
| Sun 11 Oct, 20:03 UTC16d ago | M0.0▲rising | 2 | – | 0.8 days | 1 | |
| Sat 10 Oct, 17:40 UTC17d ago | M0.0▲rising | 2 | – | 1.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on AkiroRust?
The map on AkiroRust is procedural, produced by the game.
Which settings and rules apply on AkiroRust?
You will find no gather rate in the name of AkiroRust. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on AkiroRust right now?
AkiroRust is not responding at this moment and is offline, last seen 14 days 9 hours ago.
How does AkiroRust rank against other Rust servers?
The last seven days of player hours place AkiroRust at #11,588, in the top 54% of all ranked servers.
Operator and location
How reliably does AkiroRust stay online?
As recorded now, AkiroRust is not reachable, the last contact having been 14 days 9 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.
Which region does AkiroRust run from?
Nothing about a region comes from AkiroRust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 37.214.5.88:28015 is the address it uses.
What build of Rust does AkiroRust use?
Rust network protocol 2634 and build 167781 on Windows is what AkiroRust runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on AkiroRust?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 2 hours after the wipe.
How often does AkiroRust wipe, and on which days?
There is no next wipe to predict at AkiroRust, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days 14 hours is how long the current world has been running.
Tags
What do the server tags on AkiroRust mean?
These are the tags AkiroRust publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does AkiroRust appear?
You will find AkiroRust on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto AkiroRust?
To join, enter client.connect 37.214.5.88:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.