Rust Server TrendsSeismic network · station log
Recording Stations11,758 Players58,600 Active3,466 Wipes · 3 h131 48 h

Station XX-9013 · recording

TestPvp X10

Online 37.192.174.169:28002 checked 7m ago

10x weekly wipes moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,013
top 41%
Last wipe
27d ago
weekly schedule
Next wipe
1h
Thu 29 Oct, 00:11 UTC
Seismic record · station XX-9013 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 05:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 00:11 UTC, in 1h. Its weekly schedule tag · low confidence

usual gap
6.2 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 1hThu 29 Oct, 00:11 UTC
  2. 7d 20hThu 5 Nov, 19:00 UTCFW
  3. 14d 1hThu 12 Nov, 00:11 UTC
  4. 21d 1hThu 19 Nov, 00:11 UTC
  5. 28d 1hThu 26 Nov, 00:11 UTC
  6. 35d 20hThu 3 Dec, 19:00 UTCFW
  7. 42d 1hThu 10 Dec, 00:11 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 00:11 UTC20d ago M0.0rising 1 – running 0
Thu 1 Oct, 19:14 UTC FW27d ago M0.0rising 1 halved by day 1 6.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 344 on average
331/ 400
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 178 on average
194/ 250
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 178 on average
210/ 250
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 152 on average
53/ 400
[LATAM] LUNARUST X10 | 28/10 Wipe SA · groups of 8+ · 10x · weekly · 73 on average
16/ 100
Vitality - US 10x | No BPs | Kits | Shop NA · groups of 32+ · 10x · weekly · 63 on average
308/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TestPvp X10?

TestPvp X10 runs a procedural map of size 1,500 with seed 909457518, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on TestPvp X10?

Its name points to a gather rate of 10x on TestPvp X10. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on TestPvp X10 right now?

At this moment, TestPvp X10 records 0 players across 100 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 04:00 UTC, averaging 0 players.

How does TestPvp X10 rank against other Rust servers?

Over the last seven days, TestPvp X10 recorded enough player hours to reach #9,013 worldwide, placing it in the top 41% of all ranked servers.

Server facts

How reliably does TestPvp X10 stay online?

Right now, you can reach TestPvp X10. Its reported uptime points to a restart about 21 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 15 September 2026 it was recorded for the first time by Rust Server Trends.

How well does TestPvp X10 perform under load?

Its average server fps over the last 48 hours was 70, and it never dropped below 59. Buildings, deployables and all the rest of the world's entities brought it to a high of 8,903. Its highest memory use was 1,216 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does TestPvp X10 run from?

A region is not published by TestPvp X10. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 37.192.174.169:28002 is the address it uses.

Which Rust version is TestPvp X10 running?

Rust network protocol 2635 and build 168909 on Windows is what TestPvp X10 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on TestPvp X10?

1 players, on average, was the busiest crowd at its recent wipes. 12 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does TestPvp X10 run its wipes?

The prediction is taken from its tag, since TestPvp X10 has too few wipes on record to confirm the schedule. Thursday 29 October at 00:11 UTC is when its next wipe is due. 27 days 3 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Tags

What do the server tags on TestPvp X10 mean?

Tags published by TestPvp X10 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TestPvp X10 appear?

The Rust Server Trends lists that take in TestPvp X10 are: 10x Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Join the server

How do you connect to TestPvp X10?

You can connect by pressing F1 in Rust and typing client.connect 37.192.174.169:28002 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly Wipes happen weekly.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.