Station XX-13980 · no signal
Jimmy's Test Server
Offline 37.19.200.148:28015 checked 40d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,980
- no region published
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Jimmy's Test Server?
Jimmy's Test Server uses a procedural map, which the game generates.
Which settings and rules apply on Jimmy's Test Server?
You will find no gather rate in the name of Jimmy's Test Server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.
Player counts
What is the current population on Jimmy's Test Server?
Jimmy's Test Server is not responding at this moment and is offline, last seen 40 days 13 hours ago.
How does Jimmy's Test Server rank against other Rust servers?
The last seven days of player hours place Jimmy's Test Server at #13,980, in the top – of all ranked servers.
Operator and location
How reliably does Jimmy's Test Server stay online?
Jimmy's Test Server is down at the moment; the last recorded contact was 40 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 17 September 2026 is when Rust Server Trends first recorded it.
Which region does Jimmy's Test Server run from?
No region is published by Jimmy's Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 37.19.200.148:28015.
What build of Rust does Jimmy's Test Server use?
On Windows, Jimmy's Test Server runs Rust network protocol 2633 and build 162929. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Jimmy's Test Server wipe, and on which days?
Too few wipes of Jimmy's Test Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 54 days 18 hours is how long the current world has been running.
Tags
What do the server tags on Jimmy's Test Server mean?
The game's server browser reads the tags Jimmy's Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Jimmy's Test Server appear?
You will find Jimmy's Test Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto Jimmy's Test Server?
You can connect by pressing F1 in Rust and typing client.connect 37.19.200.148:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.