Station EU-15404 · recording
Testing server
Online EU 37.187.28.4:28023 checked 10m ago
- Players now
- 0/ 9
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,404
- top 69% · #2589 in EU
- Last wipe
- 23d ago
- weekly schedule
- Next wipe
- 4d 3h
- Sun 1 Nov, 02:15 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 9 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 02:15 UTC, in 4d 3h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Testing server?
The procedural map on Testing server is size 1,000 with seed 1234, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Testing server?
No gather rate appears in the name of Testing server. 4 players is the most a group can hold (quad). It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Testing server?
A reading taken now shows 0 players on Testing server, which has 9 slots. Averaged across the last seven days, the population was 0 players.
How does Testing server rank against other Rust servers?
The last seven days of player hours place Testing server at #15,404, in the top 69% of all ranked servers and #2,589 in Europe. The ranking for quad puts it at #625.
Operator and location
How reliably does Testing server stay online?
Right now, you can reach Testing server. The uptime it reports puts its last restart about 2 days 1 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 4 October 2026 is when Rust Server Trends first recorded it.
Does Testing server hold a steady tick rate?
Its average server fps over the last 48 hours was 30, and it never dropped below 28. The world held up to 3,024 entities at its peak, buildings and deployables included. It reached a ceiling of 1,073 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Testing server run from?
With its EU tag, Testing server lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 37.187.28.4:28023 is the address it uses.
What build of Rust does Testing server use?
Rust network protocol 2635 and build 168909 on Linux is what Testing server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Testing server run its wipes?
From weekly: 7 days after its last wipe the next wipe of Testing server is estimated. Sunday 1 November at 02:15 UTC is when its next wipe is due. 23 days 20 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Server tags
What do the server tags on Testing server mean?
These are the tags Testing server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp9 (Max players): 9 slots are available; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Testing server appear?
The Rust Server Trends lists that take in Testing server are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly.
Who is behind Testing server?
No other server we track uses the slimi.lt hostname that Testing server publishes.
Connecting
How do you connect to Testing server?
You can connect by pressing F1 in Rust and typing client.connect 37.187.28.4:28023 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://basemates.net.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.