Rust Server TrendsSeismic network · station log
Recording Stations11,832 Players65,657 Active3,608 Wipes · 3 h129 48 h

Station EU-15404 · recording

Testing server

Online EU 37.187.28.4:28023 checked 10m ago

quad weekly wipes moddedcarbon
Connect
Players now
0/ 9
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,404
top 69% · #2589 in EU
Last wipe
23d ago
weekly schedule
Next wipe
4d 3h
Sun 1 Nov, 02:15 UTC
Seismic record · station EU-15404 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 9 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct13 Oct18 Oct22 Oct27 Oct

Top 69% of all ranked servers, top 89% in EU, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Sunday 1 November, 02:15 UTC, in 4d 3h. Weekly: 7 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
3/ 200
⦿ ICEFUSE Vanilla (Solo/Duo/Trio/Quad) JUST WIPED EU · quad · weekly · 1 on average
0/ 200
[HUN] LOSTPARADISE.HU | Vanilla | Solo/Duo/Trio/Quad EU · quad · weekly · 12 on average
5/ 200
RustForNoobs.com | Solo Duo Trio Quad | Weekly | EU EU · quad · weekly · 3 on average
2/ 150
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED EU · quad · weekly · 1 on average
3/ 100
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED EU · quad · 2x · weekly · 205 on average
491/ 600
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Testing server?

The procedural map on Testing server is size 1,000 with seed 1234, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Testing server?

No gather rate appears in the name of Testing server. 4 players is the most a group can hold (quad). It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Testing server?

A reading taken now shows 0 players on Testing server, which has 9 slots. Averaged across the last seven days, the population was 0 players.

How does Testing server rank against other Rust servers?

The last seven days of player hours place Testing server at #15,404, in the top 69% of all ranked servers and #2,589 in Europe. The ranking for quad puts it at #625.

Operator and location

How reliably does Testing server stay online?

Right now, you can reach Testing server. The uptime it reports puts its last restart about 2 days 1 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 4 October 2026 is when Rust Server Trends first recorded it.

Does Testing server hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 28. The world held up to 3,024 entities at its peak, buildings and deployables included. It reached a ceiling of 1,073 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Testing server run from?

With its EU tag, Testing server lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 37.187.28.4:28023 is the address it uses.

What build of Rust does Testing server use?

Rust network protocol 2635 and build 168909 on Linux is what Testing server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Testing server run its wipes?

From weekly: 7 days after its last wipe the next wipe of Testing server is estimated. Sunday 1 November at 02:15 UTC is when its next wipe is due. 23 days 20 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on Testing server mean?

These are the tags Testing server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp9 (Max players): 9 slots are available; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Testing server appear?

The Rust Server Trends lists that take in Testing server are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly.

Who is behind Testing server?

No other server we track uses the slimi.lt hostname that Testing server publishes.

Connecting

How do you connect to Testing server?

You can connect by pressing F1 in Rust and typing client.connect 37.187.28.4:28023 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://basemates.net.

Instrument codes

Server tags

what each one means

Published as mp9,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts4

Game

gmrust
Game mode Survival in standard Rust.
mp9
Max players 9 slots are available.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly The server wipes every week.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.