Rust Server TrendsSeismic network · station log
Recording Stations11,695 Players53,611 Active3,212 Wipes · 3 h134 48 h

Station XX-15280 · no signal

[EU] SINMAS DEV SERVER

Offline 37.187.132.91:28115 checked 11d ago

vanillamoddedcarbon
Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,280
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15280 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW27d ago M0.0steady 0 – running 0
Thu 1 Oct, 11:15 UTC27d ago M0.0falling 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC31d ago M0.9rising 8 – 3.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
187/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
75/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
10/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
22/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 81 on average
223/ 700
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [EU] SINMAS DEV SERVER?

The procedural map on [EU] SINMAS DEV SERVER is size 3,400 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on [EU] SINMAS DEV SERVER?

You will find no gather rate in the name of [EU] SINMAS DEV SERVER. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on [EU] SINMAS DEV SERVER right now?

A reading taken now finds [EU] SINMAS DEV SERVER offline; the most recent activity was 11 days 13 hours ago.

How does [EU] SINMAS DEV SERVER rank against other Rust servers?

Over the last seven days, [EU] SINMAS DEV SERVER recorded enough player hours to reach #15,280 worldwide, placing it in the top 70% of all ranked servers.

Server details

How reliably does [EU] SINMAS DEV SERVER stay online?

No contact with [EU] SINMAS DEV SERVER right now, and the last recorded contact was 11 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is [EU] SINMAS DEV SERVER hosted?

No region tag comes from [EU] SINMAS DEV SERVER, though the name points to Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 37.187.132.91:28115 is the address it uses.

Which Rust version is [EU] SINMAS DEV SERVER running?

Rust network protocol 2634 and build 167781 on Linux is what [EU] SINMAS DEV SERVER runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [EU] SINMAS DEV SERVER?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does [EU] SINMAS DEV SERVER wipe, and on which days?

There is no next wipe to predict at [EU] SINMAS DEV SERVER, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 16 hours.

Tags

What do the server tags on [EU] SINMAS DEV SERVER mean?

These are the tags [EU] SINMAS DEV SERVER publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [EU] SINMAS DEV SERVER appear?

These Rust Server Trends lists include [EU] SINMAS DEV SERVER: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

What steps get you onto [EU] SINMAS DEV SERVER?

To join, enter client.connect 37.187.132.91:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://sinmas.eu is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players The server has 0 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.