Station XX-15280 · no signal
[EU] SINMAS DEV SERVER
Offline 37.187.132.91:28115 checked 11d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,280
- top 70%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW27d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 1 Oct, 11:15 UTC27d ago | M0.0▼falling | 0 | – | 0.3 days | 1 | |
| Mon 28 Sep, 08:21 UTC31d ago | M0.9▲rising | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU] SINMAS DEV SERVER?
The procedural map on [EU] SINMAS DEV SERVER is size 3,400 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on [EU] SINMAS DEV SERVER?
You will find no gather rate in the name of [EU] SINMAS DEV SERVER. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [EU] SINMAS DEV SERVER right now?
A reading taken now finds [EU] SINMAS DEV SERVER offline; the most recent activity was 11 days 13 hours ago.
How does [EU] SINMAS DEV SERVER rank against other Rust servers?
Over the last seven days, [EU] SINMAS DEV SERVER recorded enough player hours to reach #15,280 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does [EU] SINMAS DEV SERVER stay online?
No contact with [EU] SINMAS DEV SERVER right now, and the last recorded contact was 11 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [EU] SINMAS DEV SERVER hosted?
No region tag comes from [EU] SINMAS DEV SERVER, though the name points to Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 37.187.132.91:28115 is the address it uses.
Which Rust version is [EU] SINMAS DEV SERVER running?
Rust network protocol 2634 and build 167781 on Linux is what [EU] SINMAS DEV SERVER runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on [EU] SINMAS DEV SERVER?
3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does [EU] SINMAS DEV SERVER wipe, and on which days?
There is no next wipe to predict at [EU] SINMAS DEV SERVER, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 16 hours.
Tags
What do the server tags on [EU] SINMAS DEV SERVER mean?
These are the tags [EU] SINMAS DEV SERVER publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU] SINMAS DEV SERVER appear?
These Rust Server Trends lists include [EU] SINMAS DEV SERVER: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto [EU] SINMAS DEV SERVER?
To join, enter client.connect 37.187.132.91:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://sinmas.eu is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.