Rust Server TrendsSeismic network · station log
Recording Stations11,872 Players96,217 Active4,094 Wipes · 3 h158 48 h

Station XX-15137 · no signal

[RU] RadioWave | Solo/Duo | x2 | Weekly

Offline 37.18.21.226:28015 checked 11d ago

2x moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,137
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15137 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct19 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.6 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 01:00 UTC11d ago M0.0falling 0 – running 1
Wed 14 Oct, 10:06 UTC13d ago M0.0rising 1 – 1.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 693 on average
964/ 1050
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 515 on average
756/ 825
Magic Rust #18 — Vanilla 2x | Pyccкий EU · groups of 150+ · 2x · weekly · 322 on average
41/ 100
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 310 on average
435/ 440
Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 292 on average
202/ 250
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 288 on average
556/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [RU] RadioWave | Solo/Duo | x2 | Weekly?

Generated by the game, the map on [RU] RadioWave | Solo/Duo | x2 | Weekly is procedural, size 3,000 with seed 1234. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [RU] RadioWave | Solo/Duo | x2 | Weekly?

Going by its name, [RU] RadioWave | Solo/Duo | x2 | Weekly runs 2x gather. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on [RU] RadioWave | Solo/Duo | x2 | Weekly?

A reading taken now finds [RU] RadioWave | Solo/Duo | x2 | Weekly offline; the most recent activity was 11 days 16 hours ago.

How does [RU] RadioWave | Solo/Duo | x2 | Weekly rank against other Rust servers?

On player hours for the past week, [RU] RadioWave | Solo/Duo | x2 | Weekly sits at #15,137, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does [RU] RadioWave | Solo/Duo | x2 | Weekly stay online?

[RU] RadioWave | Solo/Duo | x2 | Weekly is down at the moment; the last recorded contact was 11 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.

Where in the world is [RU] RadioWave | Solo/Duo | x2 | Weekly hosted?

No region tag comes from [RU] RadioWave | Solo/Duo | x2 | Weekly, though the name points to Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 37.18.21.226:28015.

Which Rust version is [RU] RadioWave | Solo/Duo | x2 | Weekly running?

Rust network protocol 2634 and build 167781 on Windows is what [RU] RadioWave | Solo/Duo | x2 | Weekly runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [RU] RadioWave | Solo/Duo | x2 | Weekly?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does [RU] RadioWave | Solo/Duo | x2 | Weekly wipe, and on which days?

On record so far are too few of [RU] RadioWave | Solo/Duo | x2 | Weekly's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 17 hours is how long the current world has been running.

Server tags

What do the server tags on [RU] RadioWave | Solo/Duo | x2 | Weekly mean?

These are the tags [RU] RadioWave | Solo/Duo | x2 | Weekly publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [RU] RadioWave | Solo/Duo | x2 | Weekly appear?

These Rust Server Trends lists include [RU] RadioWave | Solo/Duo | x2 | Weekly: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Join the server

How do you connect to [RU] RadioWave | Solo/Duo | x2 | Weekly?

Enter client.connect 37.18.21.226:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://chastota913.ru/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.