Rust Server TrendsSeismic network · station log
Recording Stations11,744 Players74,144 Active3,692 Wipes · 3 h138 48 h

Station XX-15432 · no signal

common

Offline 37.153.36.135:28015 checked 5d ago

Connect
Players now
0/ 15
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,432
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15432 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 15 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.5 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
25%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 06:28 UTC13d ago M0.0steady 1 – running 1
Sun 11 Oct, 01:39 UTC17d ago M0.0rising 1 held half 4.2 days 0
Tue 22 Sep, 05:33 UTC36d ago M0.0rising 1 halved by day 1 18.8 days 0
Sat 19 Sep, 05:21 UTC39d ago M0.0rising 1 halved by day 1 3 days 0
Mon 14 Sep, 08:11 UTC44d ago M0.0rising 1 halved by day 1 4.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average
673/ 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
433/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average
40/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average
54/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average
234/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
130/ 175
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on common?

The procedural map on common is size 4,000 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on common?

The name of common gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on common?

A reading taken now finds common offline; the most recent activity was 5 days 3 hours ago. The population averaged 0 players over the past week.

How does common rank against other Rust servers?

The last seven days of player hours place common at #15,432, in the top 69% of all ranked servers.

Operator and location

How reliably does common stay online?

common is down at the moment; the last recorded contact was 5 days 3 hours ago. 1 of 168 hours in the last 7 full days were up time, 1% of the total. 14 September 2026 is when Rust Server Trends first recorded it.

Which region does common run from?

A region is not published by common. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 37.153.36.135:28015.

Which Rust version is common running?

common is running Rust network protocol 2634 and build 167398 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on common?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 25% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does common run its wipes?

No next wipe can be predicted for common, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 13 days 6 hours.

Server tags

What do the server tags on common mean?

Tags published by common and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The server has 15 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does common appear?

The Rust Server Trends lists that take in common are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to common?

Enter client.connect 37.153.36.135:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp15
Max players The server has 15 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.