Station XX-5938 · no signal
RUST Server
Offline 37.153.157.35:28025 checked 1d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,938
- top 27%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 11:57 UTC6d ago | M0.0▲rising | 2 | – | running | 1 | |
| Thu 1 Oct, 18:08 UTC FW26d ago | M0.0▲rising | 1 | held half | 19.7 days | 0 | |
| Fri 25 Sep, 07:49 UTC32d ago | M0.0▲rising | 1 | halved by day 5 | 6.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RUST Server?
The procedural map on RUST Server is size 3,500 with seed 2346641398, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RUST Server?
You will find no gather rate in the name of RUST Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on RUST Server?
A reading taken now finds RUST Server offline; the most recent activity was 31 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 2.
How does RUST Server rank against other Rust servers?
The last seven days of player hours place RUST Server at #5,938, in the top 27% of all ranked servers.
Server details
How reliably does RUST Server stay online?
As recorded now, RUST Server is not reachable, the last contact having been 31 hours ago. The uptime it reports puts its last restart about 3 days 22 hours ago. 138 of 168 hours in the last 7 full days were up time, 82% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does RUST Server perform under load?
The 48-hour average is 115 server fps; 109 is the lowest observed. The world held up to 69,649 entities at its peak, buildings and deployables included. Memory use peaked at 2,668 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does RUST Server run from?
A region is not published by RUST Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 37.153.157.35:28025 is the address it uses.
What build of Rust does RUST Server use?
RUST Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on RUST Server?
1 players, on average, was the busiest crowd at its recent wipes. 20 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.
On what timetable does RUST Server run its wipes?
There is no next wipe to predict at RUST Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 12 hours is how long the current world has been running.
Server tags
What do the server tags on RUST Server mean?
Tags published by RUST Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RUST Server appear?
The Rust Server Trends lists that take in RUST Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to RUST Server?
You can connect by pressing F1 in Rust and typing client.connect 37.153.157.35:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.