Station XX-15373 · no signal
RED PLANET TEST (local)
Offline 37.142.159.21:28015 checked 7d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,373
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #525 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 15:09 UTC7d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on RED PLANET TEST (local)?
No gather rate appears in the name of RED PLANET TEST (local). You can have up to 3 players in a group (trio). In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on RED PLANET TEST (local)?
RED PLANET TEST (local) is not responding at this moment and is offline, last seen 7 days 15 hours ago.
How does RED PLANET TEST (local) rank against other Rust servers?
Over the last seven days, RED PLANET TEST (local) recorded enough player hours to reach #15,373 worldwide, placing it in the top 69% of all ranked servers. The ranking for trio puts it at #525.
Server facts
How reliably does RED PLANET TEST (local) stay online?
As recorded now, RED PLANET TEST (local) is not reachable, the last contact having been 7 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.
Where in the world is RED PLANET TEST (local) hosted?
No region is published by RED PLANET TEST (local). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 37.142.159.21:28015.
What build of Rust does RED PLANET TEST (local) use?
On Windows, RED PLANET TEST (local) runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on RED PLANET TEST (local)?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does RED PLANET TEST (local) wipe, and on which days?
The rhythm of RED PLANET TEST (local) cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 20 hours is how long the current world has been running.
Lists and tags
What do the server tags on RED PLANET TEST (local) mean?
The game's server browser reads the tags RED PLANET TEST (local) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts3 (Group limit): Each team can hold up to 3; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RED PLANET TEST (local) appear?
The Rust Server Trends lists that take in RED PLANET TEST (local) are: Modded Rust servers, tracked live and Best trio Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks.
Connecting
How do you connect to RED PLANET TEST (local)?
You can connect by pressing F1 in Rust and typing client.connect 37.142.159.21:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.