Rust Server TrendsSeismic network · station log
Recording Stations11,748 Players63,000 Active3,404 Wipes · 3 h200 48 h

Station XX-15373 · no signal

RED PLANET TEST (local)

Offline 37.142.159.21:28015 checked 7d ago

trio moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,373
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15373 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers, and #525 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 15:09 UTC7d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustSpain.com | EU Trio Mondays EU · trio · weekly · 64 on average
65/ 200
QS『可乐』10.28/5倍/养老/三人/萌新礼包 EA · trio · weekly · 22 on average
28/ 100
GORILA.RU Random Item Jump (Random Item) trio · weekly · 19 on average
26/ 200
404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 16 on average
31/ 550
404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average
2/ 550
404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · trio · monthly · 11 on average
12/ 550
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on RED PLANET TEST (local)?

No gather rate appears in the name of RED PLANET TEST (local). You can have up to 3 players in a group (trio). In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on RED PLANET TEST (local)?

RED PLANET TEST (local) is not responding at this moment and is offline, last seen 7 days 15 hours ago.

How does RED PLANET TEST (local) rank against other Rust servers?

Over the last seven days, RED PLANET TEST (local) recorded enough player hours to reach #15,373 worldwide, placing it in the top 69% of all ranked servers. The ranking for trio puts it at #525.

Server facts

How reliably does RED PLANET TEST (local) stay online?

As recorded now, RED PLANET TEST (local) is not reachable, the last contact having been 7 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.

Where in the world is RED PLANET TEST (local) hosted?

No region is published by RED PLANET TEST (local). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 37.142.159.21:28015.

What build of Rust does RED PLANET TEST (local) use?

On Windows, RED PLANET TEST (local) runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on RED PLANET TEST (local)?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does RED PLANET TEST (local) wipe, and on which days?

The rhythm of RED PLANET TEST (local) cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 20 hours is how long the current world has been running.

Lists and tags

What do the server tags on RED PLANET TEST (local) mean?

The game's server browser reads the tags RED PLANET TEST (local) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts3 (Group limit): Each team can hold up to 3; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RED PLANET TEST (local) appear?

The Rust Server Trends lists that take in RED PLANET TEST (local) are: Modded Rust servers, tracked live and Best trio Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks.

Connecting

How do you connect to RED PLANET TEST (local)?

You can connect by pressing F1 in Rust and typing client.connect 37.142.159.21:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts3,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts3
Group limit Each team can hold up to 3.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.