Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h4 48 h

Station XX-13733 · no signal

RED PLANET TEST (local)

Offline 37.142.151.246:28015 checked 6d ago

trio moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#13,733
top 62%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13733 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 62% of all ranked servers, and #493 of the trio servers (top 79%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 16:01 UTC6d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustSpain.com | EU Trio Mondays EU · trio · weekly · 60 on average
184/ 200
QS『可乐』10.28/5倍/养老/三人/萌新礼包 EA · trio · weekly · 22 on average
28/ 100
GORILA.RU Random Item Jump (Random Item) trio · weekly · 19 on average
23/ 200
404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · trio · monthly · 15 on average
8/ 550
404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average
9/ 550
404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 14 on average
68/ 550
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on RED PLANET TEST (local)?

The name of RED PLANET TEST (local) gives no gather rate. The limit for a group is 3 players (trio). In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on RED PLANET TEST (local) right now?

No players are recorded on RED PLANET TEST (local) at this moment; it is offline, and the last sighting was 6 days 2 hours ago. The seven-day average is 0 players, with a peak of 1.

How does RED PLANET TEST (local) rank against other Rust servers?

The last seven days of player hours place RED PLANET TEST (local) at #13,733, in the top 62% of all ranked servers. Within trio, it places #493.

Server details

How reliably does RED PLANET TEST (local) stay online?

No contact with RED PLANET TEST (local) right now, and the last recorded contact was 6 days 2 hours ago. 0 of 120 hours in the last 5 full days were up time, 0% of the total. On 22 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is RED PLANET TEST (local) hosted?

No region is published by RED PLANET TEST (local). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 37.142.151.246:28015.

Which Rust version is RED PLANET TEST (local) running?

Rust network protocol 2634 and build 167781 on Windows is what RED PLANET TEST (local) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on RED PLANET TEST (local)?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does RED PLANET TEST (local) run its wipes?

On record so far are too few of RED PLANET TEST (local)'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 3 hours is how long the current world has been running.

Tags

What do the server tags on RED PLANET TEST (local) mean?

Tags published by RED PLANET TEST (local) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts3 (Group limit): Teams are capped at 3 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RED PLANET TEST (local) appear?

The Rust Server Trends lists that take in RED PLANET TEST (local) are: Modded Rust servers, tracked live and Best trio Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last week.

Connecting

How do you connect to RED PLANET TEST (local)?

Enter client.connect 37.142.151.246:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts3,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts3
Group limit Teams are capped at 3 players.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.