Station XX-13733 · no signal
RED PLANET TEST (local)
Offline 37.142.151.246:28015 checked 6d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #13,733
- top 62%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, and #493 of the trio servers (top 79%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 16:01 UTC6d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on RED PLANET TEST (local)?
The name of RED PLANET TEST (local) gives no gather rate. The limit for a group is 3 players (trio). In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on RED PLANET TEST (local) right now?
No players are recorded on RED PLANET TEST (local) at this moment; it is offline, and the last sighting was 6 days 2 hours ago. The seven-day average is 0 players, with a peak of 1.
How does RED PLANET TEST (local) rank against other Rust servers?
The last seven days of player hours place RED PLANET TEST (local) at #13,733, in the top 62% of all ranked servers. Within trio, it places #493.
Server details
How reliably does RED PLANET TEST (local) stay online?
No contact with RED PLANET TEST (local) right now, and the last recorded contact was 6 days 2 hours ago. 0 of 120 hours in the last 5 full days were up time, 0% of the total. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is RED PLANET TEST (local) hosted?
No region is published by RED PLANET TEST (local). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 37.142.151.246:28015.
Which Rust version is RED PLANET TEST (local) running?
Rust network protocol 2634 and build 167781 on Windows is what RED PLANET TEST (local) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on RED PLANET TEST (local)?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does RED PLANET TEST (local) run its wipes?
On record so far are too few of RED PLANET TEST (local)'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 3 hours is how long the current world has been running.
Tags
What do the server tags on RED PLANET TEST (local) mean?
Tags published by RED PLANET TEST (local) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts3 (Group limit): Teams are capped at 3 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RED PLANET TEST (local) appear?
The Rust Server Trends lists that take in RED PLANET TEST (local) are: Modded Rust servers, tracked live and Best trio Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last week.
Connecting
How do you connect to RED PLANET TEST (local)?
Enter client.connect 37.142.151.246:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.