Station XX-8117 · no signal
RED PLANET TEST (local)
Offline 37.142.149.217:28015 checked 6h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,117
- top 36%
- Last wipe
- 19h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 07:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 3wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, and #423 of the trio servers (top 67%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 07:56 UTC19h ago | – | – | – | – | running | 0 |
| Mon 26 Oct, 22:28 UTC1d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 15:37 UTC1d ago | – | – | – | – | – | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on RED PLANET TEST (local)?
The name of RED PLANET TEST (local) gives no gather rate. 3 players is the most a group can hold (trio). survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on RED PLANET TEST (local)?
A reading taken now finds RED PLANET TEST (local) offline; the most recent activity was 6 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 23:00 UTC at 1 players.
How does RED PLANET TEST (local) rank against other Rust servers?
Over the last seven days, RED PLANET TEST (local) recorded enough player hours to reach #8,117 worldwide, placing it in the top 36% of all ranked servers. Within trio, it places #423.
Server details
How reliably does RED PLANET TEST (local) stay online?
As recorded now, RED PLANET TEST (local) is not reachable, the last contact having been 6 hours ago. Of the 24 hours in the last 1 full day, it was up for 21, or 88% of the time. On 26 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does RED PLANET TEST (local) run from?
Nothing about a region comes from RED PLANET TEST (local). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 37.142.149.217:28015 is the address it uses.
What build of Rust does RED PLANET TEST (local) use?
RED PLANET TEST (local) is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does RED PLANET TEST (local) wipe, and on which days?
No next wipe can be predicted for RED PLANET TEST (local), which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 19 hours.
Tags
What do the server tags on RED PLANET TEST (local) mean?
These are the tags RED PLANET TEST (local) publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts3 (Group limit): Teams are capped at 3 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RED PLANET TEST (local) appear?
You will find RED PLANET TEST (local) on the following Rust Server Trends lists: Modded Rust servers, tracked live and Best trio Rust servers. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 24 hours.
Connecting
How do you connect to RED PLANET TEST (local)?
Enter client.connect 37.142.149.217:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.