Station XX-5564 · no signal
dc-mutsu Rust Staging
Offline 36.13.136.190:28115 checked 23h ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #5,564
- top 25%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 10:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 21.7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 12:59 UTC12d ago | M0.0■steady | 1 | – | running | 1 | |
| Thu 24 Sep, 20:52 UTC34d ago | M0.0▲rising | 1 | held half | 21.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on dc-mutsu Rust Staging?
The map on dc-mutsu Rust Staging is procedural, produced by the game.
Which settings and rules apply on dc-mutsu Rust Staging?
You will find no gather rate in the name of dc-mutsu Rust Staging. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on dc-mutsu Rust Staging?
A reading taken now finds dc-mutsu Rust Staging offline; the most recent activity was 23 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 12:00 UTC, averaging 1 players.
How does dc-mutsu Rust Staging rank against other Rust servers?
The last seven days of player hours place dc-mutsu Rust Staging at #5,564, in the top 25% of all ranked servers.
Server facts
How reliably does dc-mutsu Rust Staging stay online?
As recorded now, dc-mutsu Rust Staging is not reachable, the last contact having been 23 hours ago. 35 of 168 hours in the last 7 full days were up time, 21% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does dc-mutsu Rust Staging run from?
Nothing about a region comes from dc-mutsu Rust Staging. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 36.13.136.190:28115 is the address it uses.
Which Rust version is dc-mutsu Rust Staging running?
Rust network protocol 2635 and build 168255 on Linux is what dc-mutsu Rust Staging runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on dc-mutsu Rust Staging?
The recent wipes averaged a busiest count of 1 players. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does dc-mutsu Rust Staging wipe, and on which days?
Too few wipes of dc-mutsu Rust Staging are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 12 days 21 hours.
Server tags
What do the server tags on dc-mutsu Rust Staging mean?
These are the tags dc-mutsu Rust Staging publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168255 (Build): Game build: 168255; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does dc-mutsu Rust Staging appear?
The Rust Server Trends lists that take in dc-mutsu Rust Staging are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to dc-mutsu Rust Staging?
You can connect by pressing F1 in Rust and typing client.connect 36.13.136.190:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.