Rust Server TrendsSeismic network · station log
Recording Stations11,641 Players44,965 Active3,093 Wipes · 3 h105 48 h

Station EA-1458 · recording

[IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly

Online EA 35.207.222.126:28015 checked 10m ago

3x weekly wipes moddedcarbon
Connect
Players now
3/ 400
1% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
4
peak 16
Rank
#1,458
top 7% · #148 in EA
Last wipe
5d ago
weekly schedule
Next wipe
1d 3h
Fri 30 Oct, 12:13 UTC
Seismic record · station EA-1458 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
3of 400 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+4into Wed 17:00 UTC
Peak · 48 h
13most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152009:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 26% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 12:13 UTC, in 1d 3h. Every Friday at 12:13 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
80%of its recent wipes
wipe-day peak
21players, last three wipes
crowd held
20%else halves by day 4.5

Coming wipes

  1. 1d 3hFri 30 Oct, 12:13 UTC
  2. 7d 10hThu 5 Nov, 19:00 UTCFW
  3. 8d 3hFri 6 Nov, 12:13 UTC
  4. 15d 3hFri 13 Nov, 12:13 UTC
  5. 22d 3hFri 20 Nov, 12:13 UTC
  6. 29d 3hFri 27 Nov, 12:13 UTC
  7. 35d 10hThu 3 Dec, 19:00 UTCFW
  8. 36d 3hFri 4 Dec, 12:13 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 12:13 UTC5d ago M1.2rising 16 – running 0
Fri 16 Oct, 11:41 UTC12d ago M1.1rising 14 held half 7 days 0
Fri 9 Oct, 11:52 UTC19d ago M1.5rising 32 halved by day 4 7 days 0
Thu 1 Oct, 18:20 UTC FW27d ago M1.2rising 17 halved by day 6 7.7 days 2
Fri 25 Sep, 11:50 UTC33d ago M1.3rising 20 halved by day 4 6.3 days 0
Fri 18 Sep, 13:54 UTC40d ago M1.3rising 23 halved by day 5 6.9 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming SEA 3x 5 Max LootX3|SkinBox|Kits JUST WIPED EA · groups of 5 · 3x · weekly · 2 on average
1/ 200
Japan Tokyo - Limited Raid Hours |3x|PvP|JP EA · groups of 8+ · 3x · weekly · 40 on average
11/ 300
TemplarGaming SEA 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST EA · groups of 6 · 10x · weekly · 36 on average
25/ 200
红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average
10/ 200
WARBANDITS.GG SEA 3X |Solo/Duo/Trio|LootX3| JUST WIPED EA · trio · 3x · weekly · 3 on average
2/ 100
WARBANDITS.GG SEA 3X |Solo/Duo/Trio/Quad|LootX3| JUST WIPED EA · quad · 3x · weekly · 2 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly?

At size 3,500, the map on [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly is custom and its published file can be downloaded from this page.

Which settings and rules apply on [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly?

Going by its name, [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly runs 3x gather. 6 players is the most a group can hold. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly?

At this moment, [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly records 3 players across 400 slots. The seven-day average is 4 players, with a peak of 16. The last 48 hours show their highest activity at 18:00 UTC, averaging 10 players.

How does [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly rank against other Rust servers?

For player hours across the last seven days, [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly takes #1,458 overall and #148 in Asia, inside the top 7% of all ranked servers.

Server details

How reliably does [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly stay online?

[IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly is up at the moment. The uptime it reports puts its last restart about 2 days 6 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly hold a steady tick rate?

Across the last 48 hours it averaged 76 server fps, with a floor of 51. The world held up to 84,693 entities at its peak, buildings and deployables included. It reached a ceiling of 3,925 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly hosted?

With its EA tag, [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly lists itself in Asia. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 35.207.222.126:28015.

What build of Rust does [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly use?

Rust network protocol 2635 and build 168909 on Linux is what [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly?

The recent wipes averaged a busiest count of 21 players. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 20% of its recent wipes. It fell under half by day 4.5 in the wipes where it didn't hold.

On what timetable does [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly run its wipes?

At [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly the wipes follow a every Friday at 12:13 UTC rhythm. The date of its next wipe is Friday 30 October at 12:13 UTC. It has run its current world for 5 days 20 hours. A weekly wipe schedule is published in its tags.

Server tags

What do the server tags on [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly mean?

These are the tags [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp400 (Max players): The server has 400 slots; ts6 (Group limit): Teams are capped at 6 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EA (East Asia): In the server browser it appears under East Asia; rustmaps (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly appear?

The Rust Server Trends lists that take in [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly are: 3x Rust servers, by live population and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 3x.

Join the server

How do you connect to [IND/SEA] Rust Samrajya | 3X | Loot++ | Max 6 | Weekly?

Enter client.connect 35.207.222.126:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://rustsamrajya.live/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^z,^y,^w,EA,gmrust,cs168909,ts6,rustmaps

Game

gmrust
Game mode You'll find standard Rust survival here.
mp400
Max players The server has 400 slots.
ts6
Group limit Teams are capped at 6 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

EA
East Asia In the server browser it appears under East Asia.

Other

rustmaps
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.