Rust Server TrendsSeismic network · station log
Recording Stations11,669 Players53,688 Active3,358 Wipes · 3 h87 48 h

Station XX-14127 · no signal

sdfgsdg

Offline 35.151.250.173:28015 checked 33d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,127
top 63%
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14127 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
500/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
313/ 325
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average
35/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average
35/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average
157/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
75/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on sdfgsdg?

sdfgsdg uses a procedural map, which the game generates.

Which settings and rules apply on sdfgsdg?

The name of sdfgsdg gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on sdfgsdg?

No players are recorded on sdfgsdg at this moment; it is offline, and the last sighting was 33 days 15 hours ago.

How does sdfgsdg rank against other Rust servers?

On player hours for the past week, sdfgsdg sits at #14,127, which puts it inside the top 63% of every ranked server.

Operator and location

How reliably does sdfgsdg stay online?

sdfgsdg is down at the moment; the last recorded contact was 33 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 24 September 2026 is when Rust Server Trends first recorded it.

Where in the world is sdfgsdg hosted?

A region is not published by sdfgsdg. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 35.151.250.173:28015 is the address it uses.

What build of Rust does sdfgsdg use?

sdfgsdg is running Rust network protocol 2633 and build 165217 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does sdfgsdg run its wipes?

The rhythm of sdfgsdg cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 33 days 15 hours.

Lists and tags

What do the server tags on sdfgsdg mean?

The game's server browser reads the tags sdfgsdg publishes: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does sdfgsdg appear?

The Rust Server Trends lists that take in sdfgsdg are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to sdfgsdg?

To join, enter client.connect 35.151.250.173:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.