Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h90 48 h

Station XX-15502 · no signal

Private Test Server

Offline 34.155.3.231:28015 checked 37d ago

Connect
Players now
1/ 3
33% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,502
top 68%
Last wipe
69d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15502 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 3 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 550 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 300 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 300 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 269 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average
255/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Private Test Server?

Generated by the game, the map on Private Test Server is procedural, size 3,000 with seed 1042791909. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Private Test Server?

The name of Private Test Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Private Test Server?

A reading taken now finds Private Test Server offline; the most recent activity was 37 days ago.

How does Private Test Server rank against other Rust servers?

Over the last seven days, Private Test Server recorded enough player hours to reach #15,502 worldwide, placing it in the top 68% of all ranked servers.

Operator and location

How reliably does Private Test Server stay online?

Private Test Server is down at the moment; the last recorded contact was 37 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

Where in the world is Private Test Server hosted?

Nothing about a region comes from Private Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 34.155.3.231:28015.

What build of Rust does Private Test Server use?

Rust network protocol 2632 and build 161125 on Linux is what Private Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Private Test Server run its wipes?

On record so far are too few of Private Test Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 69 days 21 hours is how long the current world has been running.

Lists and tags

What do the server tags on Private Test Server mean?

Tags published by Private Test Server and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp3 (Max players): Slots: 3; ts8 (Group limit): Teams max out at 8, the default set by the game; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs161125 (Build): The game build is 161125; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Private Test Server appear?

You will find Private Test Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Private Test Server?

Enter client.connect 34.155.3.231:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2632,gmvanilla,cs161125,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp3
Max players Slots: 3.
ts8
Group limit Teams max out at 8, the default set by the game.
v2632
Protocol Game protocol 2632: to join, your game must match this version.
cs161125
Build The game build is 161125.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.