Station XX-15478 · no signal
Kavkaz Testing
Offline 31.76.51.111:28015 checked 40d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,478
- top 70%
- Last wipe
- 53d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Kavkaz Testing?
Kavkaz Testing runs a procedural map of size 1,200 with seed 12345, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Kavkaz Testing?
No gather rate appears in the name of Kavkaz Testing. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.
Player counts
How many players are recorded on Kavkaz Testing right now?
No players are recorded on Kavkaz Testing at this moment; it is offline, and the last sighting was 40 days ago.
How does Kavkaz Testing rank against other Rust servers?
On player hours for the past week, Kavkaz Testing sits at #15,478, which puts it inside the top 70% of every ranked server.
Operator and location
How reliably does Kavkaz Testing stay online?
As recorded now, Kavkaz Testing is not reachable, the last contact having been 40 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Kavkaz Testing hosted?
A region is not published by Kavkaz Testing. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 31.76.51.111:28015 is the address it uses.
What build of Rust does Kavkaz Testing use?
On Linux, Kavkaz Testing runs Rust network protocol 2633 and build 163207. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Kavkaz Testing run its wipes?
Too few wipes of Kavkaz Testing are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 53 days 3 hours.
Tags
What do the server tags on Kavkaz Testing mean?
The game's server browser reads the tags Kavkaz Testing publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163207 (Build): It runs game build 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Kavkaz Testing appear?
You will find Kavkaz Testing on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to Kavkaz Testing?
To join, enter client.connect 31.76.51.111:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.