Rust Server TrendsSeismic network · station log
Recording Stations11,784 Players64,568 Active3,550 Wipes · 3 h132 48 h

Station XX-13706 · recording

DutchRust Staging Test Server

Online 31.70.90.35:28015 checked 10m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,706
top 62%
Last wipe
3h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13706 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 19:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75123:0008:0017:0001:0010:0021:00Wiped Tue 27 Oct, 18:40 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
02040608023:0008:0017:0001:0010:0021:00Wiped Tue 27 Oct, 18:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.1 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 24 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 18:40 UTC3h ago – – – – running 0
Tue 20 Oct, 13:29 UTC7d ago M0.0steady 0 – – 0
Thu 24 Sep, 18:26 UTC33d ago M0.0rising 1 halved by day 1 25.8 days 0
Wed 16 Sep, 15:12 UTC41d ago M0.0rising 1 halved by day 1 8.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average
583/ 625
Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average
32/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average
72/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average
288/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
120/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average
118/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on DutchRust Staging Test Server?

Generated by the game, the map on DutchRust Staging Test Server is procedural, size 4,500 with seed 1216243222. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on DutchRust Staging Test Server?

The name of DutchRust Staging Test Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on DutchRust Staging Test Server?

0 of the 10 slots on DutchRust Staging Test Server are filled right now. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 19:00 UTC, averaging 0 players.

How does DutchRust Staging Test Server rank against other Rust servers?

Over the last seven days, DutchRust Staging Test Server recorded enough player hours to reach #13,706 worldwide, placing it in the top 62% of all ranked servers.

Server details

How reliably does DutchRust Staging Test Server stay online?

As recorded now, DutchRust Staging Test Server is running. Its reported uptime points to a restart about 1 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does DutchRust Staging Test Server perform under load?

The 48-hour average is 60 server fps; 60 is the lowest observed. The world held up to 118,000 entities at its peak, buildings and deployables included. Memory use peaked at 2,177 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does DutchRust Staging Test Server run from?

Nothing about a region comes from DutchRust Staging Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 31.70.90.35:28015.

Which Rust version is DutchRust Staging Test Server running?

DutchRust Staging Test Server is running Rust network protocol 2635 and build 169423 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on DutchRust Staging Test Server?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does DutchRust Staging Test Server run its wipes?

There is no next wipe to predict at DutchRust Staging Test Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 3 hours is how long the current world has been running.

Tags

What do the server tags on DutchRust Staging Test Server mean?

The game's server browser reads the tags DutchRust Staging Test Server publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169423 (Build): Game build: 169423; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does DutchRust Staging Test Server appear?

These Rust Server Trends lists include DutchRust Staging Test Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto DutchRust Staging Test Server?

You can connect by pressing F1 in Rust and typing client.connect 31.70.90.35:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://dutchrustserver.nl.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169423,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs169423
Build Game build: 169423.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.