Station XX-15339 · no signal
Test Server (by magic)
Offline 31.7.57.155:28015 checked 2d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 3d ago
- weekly schedule
- Next wipe
- 3d 20h
- Sun 1 Nov, 18:39 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 18:39 UTC, in 3d 20h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Test Server (by magic)?
A procedural map runs on Test Server (by magic), generated by the game.
Which settings and rules apply on Test Server (by magic)?
The name of Test Server (by magic) gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Test Server (by magic)?
Test Server (by magic) is not responding at this moment and is offline, last seen 2 days 5 hours ago. The population averaged 0 players over the past week.
How does Test Server (by magic) rank against other Rust servers?
On player hours for the past week, Test Server (by magic) sits at #15,339, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Test Server (by magic) stay online?
Test Server (by magic) is down at the moment; the last recorded contact was 2 days 5 hours ago. Of the 24 hours in the last 1 full day, it was up for 0, or 0% of the time. On 26 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Test Server (by magic) run from?
A region is not published by Test Server (by magic). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 31.7.57.155:28015.
Which Rust version is Test Server (by magic) running?
On Windows, Test Server (by magic) runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Test Server (by magic) wipe, and on which days?
From weekly: 7 days after its last wipe the next wipe of Test Server (by magic) is estimated. Sunday 1 November at 18:39 UTC is when its next wipe is due. The present world dates from 3 days 3 hours. Its tags state a weekly wipe schedule.
Tags
What do the server tags on Test Server (by magic) mean?
The game's server browser reads the tags Test Server (by magic) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): 150 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Test Server (by magic) appear?
You will find Test Server (by magic) on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How to join
What steps get you onto Test Server (by magic)?
Enter client.connect 31.7.57.155:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.