Rust Server TrendsSeismic network · station log
Recording Stations11,675 Players48,284 Active3,207 Wipes · 3 h118 48 h

Station XX-4849 · recording

[EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop

Online 31.59.131.101:28015 checked 24m ago

3x moddedoxide
Connect
Players now
0/ 250
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 5
Rank
#4,849
top 22%
Last wipe
9h ago
no schedule published
Next wipe
2d 14h
Fri 30 Oct, 16:06 UTC
Seismic record · station XX-4849 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 250 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 13:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75102:0011:0020:0006:0015:0000:00Wiped Tue 27 Oct, 16:07 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
025507510002:0011:0020:0006:0015:0000:00Wiped Tue 27 Oct, 16:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 16:06 UTC, in 2d 14h. Every Tuesday at 16:07 and every Friday at 16:06 UTC · high confidence

usual gap
3.5 daysbetween real wipes
on rhythm
88%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
25%else halves by day 2

Coming wipes

  1. 2d 14hFri 30 Oct, 16:06 UTC
  2. 6d 14hTue 3 Nov, 16:07 UTC
  3. 8d 17hThu 5 Nov, 19:00 UTCFW
  4. 9d 14hFri 6 Nov, 16:06 UTC
  5. 13d 14hTue 10 Nov, 16:07 UTC
  6. 16d 14hFri 13 Nov, 16:06 UTC
  7. 20d 14hTue 17 Nov, 16:07 UTC
  8. 23d 14hFri 20 Nov, 16:06 UTC

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 16:07 UTC9h ago – – – – running 0
Fri 23 Oct, 16:06 UTC4d ago M0.0rising 2 halved by day 3 4 days 1
Tue 20 Oct, 16:06 UTC7d ago M0.5rising 4 held half 3 days 1
Fri 16 Oct, 16:07 UTC11d ago M0.5rising 3 halved by day 2 4 days 0
Tue 13 Oct, 16:07 UTC14d ago M0.0rising 1 halved by day 1 3 days 0
Fri 9 Oct, 16:07 UTC18d ago M0.0steady 0 – 4 days 0
Tue 6 Oct, 16:07 UTC21d ago M0.0rising 1 held half 3 days 0
Fri 2 Oct, 19:39 UTC25d ago M0.0rising 1 halved by day 2 3.9 days 0
Tue 29 Sep, 16:05 UTC28d ago M0.0rising 1 held half 3.1 days 0
Fri 25 Sep, 16:05 UTC32d ago M0.0steady 0 – 4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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the same kind of game, then region, group limit, rate and wipes
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157/ 225
GÖKBÖRÜ Türkiye | 3X | Max 5 | Yeni Başlayan EU · groups of 5 · 3x · weekly · 64 on average
52/ 300
WEREWOLF GAMING.CO 3x Solo/Duo/Trio/Quad/Max 5|Loot x3|WIPED EU · groups of 5 · 3x · biweekly · 41 on average
9/ 200
[TR] Dirilis 3X - Solo/Duo/Trio/Quad|Max 5 Yeni Baslayan EU · groups of 5 · 3x · weekly · 17 on average
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[EU] RustNRelax 3x Quad/Max 5 | Monthly | No BP Wipes | Wiped 2 EU · groups of 5 · 3x · monthly · 5 on average
3/ 150
WARBANDITS.GG 3X EU Monthly |Solo/Duo/Trio/Quad/Max5|Shared BPs EU · groups of 5 · 3x · monthly · 3 on average
3/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop?

The procedural map on [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop is size 3,500 with seed 1675046130, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop?

Going by its name, [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop runs 3x gather. The group limit is 5 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop?

A reading taken now shows 0 players on [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop, which has 250 slots. The seven-day average is 0 players, with a peak of 5. The last 48 hours show their highest activity at 13:00 UTC, averaging 0 players.

How does [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop rank against other Rust servers?

Over the last seven days, [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop recorded enough player hours to reach #4,849 worldwide, placing it in the top 22% of all ranked servers.

Operator and location

How reliably does [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop stay online?

As recorded now, [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop is running. The uptime it reports puts its last restart about 8 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

How well does [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop perform under load?

Across the last 48 hours it averaged 55 server fps, with a floor of 19. Buildings, deployables and all the rest of the world's entities brought it to a high of 70,290. Memory use peaked at 3,556 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop hosted?

No region tag comes from [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop, though the name points to Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 31.59.131.101:28015.

Which Rust version is [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop running?

[EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop?

The recent wipes averaged a busiest count of 3 players. 4 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 25% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

How often does [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop wipe, and on which days?

The wipe rhythm at [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop is every Tuesday at 16:07 and every Friday at 16:06 UTC. Friday 30 October at 16:06 UTC is when its next wipe is due. It has run its current world for 9 hours.

Lists and tags

What do the server tags on [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop mean?

Tags published by [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): Slots: 250; ts5 (Group limit): Each team can hold up to 5; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop appear?

The Rust Server Trends lists that take in [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop are: 3x Rust servers, by live population, EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 3x.

Join the server

What steps get you onto [EU/TR] Sakura Gaming 3X |Solo/Duo/Trio/Quad/Quint| /shop?

Enter client.connect 31.59.131.101:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://sakuraagaming.com/.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players Slots: 250.
ts5
Group limit Each team can hold up to 5.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.