Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h90 48 h

Station XX-13085 · recording

[NL] RustNL | 3X

Online 31.56.25.76:28015 checked 1h ago

3x moddedcarbon
Connect
Players now
0/ 125
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,085
top 59%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13085 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 125 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 17:42 UTC6d ago M0.0rising 1 – running 0
Thu 8 Oct, 18:07 UTC20d ago M0.0rising 1 halved by day 1 14 days 0
Wed 7 Oct, 13:12 UTC21d ago M0.0steady 1 – 1.2 days 1
Fri 2 Oct, 15:17 UTC26d ago M0.0steady 1 halved by day 1 4.9 days 1
Thu 1 Oct, 19:42 UTC FW26d ago M0.0rising 1 – 0.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 3x | No BPs | Mondays EU · groups of 16+ · 3x · weekly · 388 on average
732/ 800
Vital Rust - EU Mondays | 3x | No BPs EU · groups of 14+ · 3x · weekly · 174 on average
363/ 400
HollowServers.co EU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPED EU · groups of 8+ · 3x · biweekly · 101 on average
152/ 175
КЛАССИКА x3 | GGRust #3 | Для нoвичкoв 3x EU · groups of 8+ · 3x · weekly · 94 on average
72/ 150
[EU] Upsurge Main | 3x Vanilla | 27/10 EU · groups of 12+ · 3x · weekly · 92 on average
200/ 220
HollowServers.co EU 3x Solo/Duo|LootX3|JUST FULLWIPED EU · groups of 8+ · 3x · biweekly · 20 on average
42/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [NL] RustNL | 3X?

[NL] RustNL | 3X runs a procedural map of size 3,500 with seed 1, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [NL] RustNL | 3X?

3x gather is what [NL] RustNL | 3X runs, judging by its name. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on [NL] RustNL | 3X right now?

At this moment, [NL] RustNL | 3X records 0 players across 125 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does [NL] RustNL | 3X rank against other Rust servers?

Over the last seven days, [NL] RustNL | 3X recorded enough player hours to reach #13,085 worldwide, placing it in the top 59% of all ranked servers.

Operator and location

How reliably does [NL] RustNL | 3X stay online?

[NL] RustNL | 3X is up at the moment. Its reported uptime points to a restart about 5 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 1 October 2026 is when Rust Server Trends first recorded it.

How well does [NL] RustNL | 3X perform under load?

Its average server fps over the last 48 hours was 179, and it never dropped below 120. Buildings, deployables and all the rest of the world's entities brought it to a high of 68,337. Memory use peaked at 3,356 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [NL] RustNL | 3X run from?

The name of [NL] RustNL | 3X points to Europe, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 31.56.25.76:28015 is the address it uses.

Which Rust version is [NL] RustNL | 3X running?

Rust network protocol 2634 and build 167781 on Linux is what [NL] RustNL | 3X runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [NL] RustNL | 3X?

1 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does [NL] RustNL | 3X run its wipes?

No next wipe can be predicted for [NL] RustNL | 3X, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days.

Server tags

What do the server tags on [NL] RustNL | 3X mean?

These are the tags [NL] RustNL | 3X publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp125 (Max players): The server has 125 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [NL] RustNL | 3X appear?

The Rust Server Trends lists that take in [NL] RustNL | 3X are: 3x Rust servers, by live population, EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 3x.

Join the server

What steps get you onto [NL] RustNL | 3X?

You can connect by pressing F1 in Rust and typing client.connect 31.56.25.76:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp125
Max players The server has 125 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.