Station EU-14622 · no signal
Development (QP) [07.10]
Offline EU 31.43.146.212:31000 checked 22d ago
- Players now
- 1/ 6
- 17% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,622
- top 66% · #2411 in EU
- Last wipe
- 22d ago
- weekly schedule
- Next wipe
- 5d 10h
- Wed 4 Nov, 11:04 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 6 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 11:04 UTC, in 5d 10h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Development (QP) [07.10]?
The map on Development (QP) [07.10] is procedural, produced by the game.
Which settings and rules apply on Development (QP) [07.10]?
No gather rate appears in the name of Development (QP) [07.10]. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Development (QP) [07.10] right now?
Development (QP) [07.10] is not responding at this moment and is offline, last seen 22 days 12 hours ago.
How does Development (QP) [07.10] rank against other Rust servers?
The last seven days of player hours place Development (QP) [07.10] at #14,622, in the top 66% of all ranked servers and #2,411 in Europe.
Server facts
How reliably does Development (QP) [07.10] stay online?
No contact with Development (QP) [07.10] right now, and the last recorded contact was 22 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 7 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Development (QP) [07.10] hosted?
In Europe Development (QP) [07.10] lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 31.43.146.212:31000.
Which Rust version is Development (QP) [07.10] running?
On Windows, Development (QP) [07.10] runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Development (QP) [07.10] wipe, and on which days?
An estimate from weekly: 7 days after its last wipe gives Development (QP) [07.10]'s next wipe. Wednesday 4 November at 11:04 UTC is when its next wipe is due. The present world dates from 22 days 13 hours. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on Development (QP) [07.10] mean?
These are the tags Development (QP) [07.10] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp6 (Max players): 6 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Development (QP) [07.10] appear?
These Rust Server Trends lists include Development (QP) [07.10]: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Join the server
How do you connect to Development (QP) [07.10]?
To join, enter client.connect 31.43.146.212:31000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.