Rust Server TrendsSeismic network · station log
Recording Stations11,604 Players40,223 Active2,874 Wipes · 3 h140 48 h

Station XX-15983 · no signal

lil1

Offline 31.28.199.17:28015 checked 24d ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,983
top 71%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15983 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep6 Oct9 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 467 on average
81/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average
109/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
210/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
12/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
245/ 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average
466/ 475
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on lil1?

The map on lil1 is procedural, produced by the game.

Which settings and rules apply on lil1?

No gather rate appears in the name of lil1. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on lil1?

No players are recorded on lil1 at this moment; it is offline, and the last sighting was 24 days 19 hours ago.

How does lil1 rank against other Rust servers?

On player hours for the past week, lil1 sits at #15,983, which puts it inside the top 71% of every ranked server.

Server facts

How reliably does lil1 stay online?

As recorded now, lil1 is not reachable, the last contact having been 24 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 23 September 2026 is when Rust Server Trends first recorded it.

Which region does lil1 run from?

No region is published by lil1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 31.28.199.17:28015.

Which Rust version is lil1 running?

Rust network protocol 2633 and build 165217 on Windows is what lil1 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does lil1 wipe, and on which days?

The rhythm of lil1 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 36 days 19 hours is how long the current world has been running.

Server tags

What do the server tags on lil1 mean?

The game's server browser reads the tags lil1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does lil1 appear?

You will find lil1 on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to lil1?

To join, enter client.connect 31.28.199.17:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.