Rust Server TrendsSeismic network · station log
Recording Stations11,831 Players94,092 Active3,830 Wipes · 3 h503 48 h

Station XX-9142 · recording

DE/GER Seelenernterinsel [PVE]

Online 31.214.245.55:28015 checked 11m ago

moddedcarbon
Connect
Players now
0/ 24
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,142
top 41%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-9142 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 24 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 23:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0003:0003:0008:0014:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608022:0003:0003:0008:0014:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.4 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 12:04 UTC27d ago M0.0rising 1 – running 0
Fri 2 Oct, 02:07 UTC27d ago M0.0rising 1 – 0.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
123/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
43/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average
133/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
347/ 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
17/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on DE/GER Seelenernterinsel [PVE]?

The procedural map on DE/GER Seelenernterinsel [PVE] is size 4,500 with seed 397959291, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on DE/GER Seelenernterinsel [PVE]?

No gather rate appears in the name of DE/GER Seelenernterinsel [PVE]. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on DE/GER Seelenernterinsel [PVE] right now?

At this moment, DE/GER Seelenernterinsel [PVE] records 0 players across 24 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 23:00 UTC, averaging 1 players.

How does DE/GER Seelenernterinsel [PVE] rank against other Rust servers?

Over the last seven days, DE/GER Seelenernterinsel [PVE] recorded enough player hours to reach #9,142 worldwide, placing it in the top 41% of all ranked servers.

Server details

How reliably does DE/GER Seelenernterinsel [PVE] stay online?

DE/GER Seelenernterinsel [PVE] is up at the moment. The uptime it reports puts its last restart about 15 hours ago. It was up 89% of the time across the last 7 full days: 150 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does DE/GER Seelenernterinsel [PVE] perform under load?

Across the last 48 hours it averaged 59 server fps, with a floor of 59. Buildings, deployables and all the rest of the world's entities brought it to a high of 113,041. Its highest memory use was 4,222 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does DE/GER Seelenernterinsel [PVE] run from?

No region tag comes from DE/GER Seelenernterinsel [PVE], though the name points to Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 31.214.245.55:28015.

What build of Rust does DE/GER Seelenernterinsel [PVE] use?

DE/GER Seelenernterinsel [PVE] is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on DE/GER Seelenernterinsel [PVE]?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does DE/GER Seelenernterinsel [PVE] wipe, and on which days?

On record so far are too few of DE/GER Seelenernterinsel [PVE]'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 8 hours.

Server tags

What do the server tags on DE/GER Seelenernterinsel [PVE] mean?

These are the tags DE/GER Seelenernterinsel [PVE] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp24 (Max players): Slots: 24; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does DE/GER Seelenernterinsel [PVE] appear?

You will find DE/GER Seelenernterinsel [PVE] on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

How do you connect to DE/GER Seelenernterinsel [PVE]?

To join, enter client.connect 31.214.245.55:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp24,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp24
Max players Slots: 24.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.