Rust Server TrendsSeismic network · station log
Recording Stations11,626 Players40,809 Active2,991 Wipes · 3 h88 48 h

Station XX-14530 · no signal

TEST

Offline 31.186.54.181:28015 checked 18d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,530
top 66%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14530 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct15 Oct16 Oct17 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average
277/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
209/ 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
19/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average
21/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
25/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
94/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TEST?

The map on TEST is procedural, produced by the game.

Which settings and rules apply on TEST?

No gather rate appears in the name of TEST. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on TEST?

A reading taken now finds TEST offline; the most recent activity was 18 days 7 hours ago.

How does TEST rank against other Rust servers?

Over the last seven days, TEST recorded enough player hours to reach #14,530 worldwide, placing it in the top 66% of all ranked servers.

Server details

How reliably does TEST stay online?

As recorded now, TEST is not reachable, the last contact having been 18 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 11 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is TEST hosted?

Nothing about a region comes from TEST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 31.186.54.181:28015 is the address it uses.

What build of Rust does TEST use?

On Windows, TEST runs Rust network protocol 2634 and build 167398. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does TEST run its wipes?

The rhythm of TEST cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 18 days 7 hours.

Tags

What do the server tags on TEST mean?

Tags published by TEST and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEST appear?

The Rust Server Trends lists that take in TEST are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to TEST?

Enter client.connect 31.186.54.181:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.