Station XX-8698 · no signal
Stevie's Wonderworld
Offline 31.17.222.97:28015 checked 2d ago
- Players now
- 2/ 5
- 40% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 2
- peak 3
- Rank
- #8,698
- top 39%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Stevie's Wonderworld?
A procedural map runs on Stevie's Wonderworld, generated by the game.
Which settings and rules apply on Stevie's Wonderworld?
The name of Stevie's Wonderworld gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on Stevie's Wonderworld?
A reading taken now finds Stevie's Wonderworld offline; the most recent activity was 2 days 2 hours ago. The seven-day average is 2 players, with a peak of 3.
How does Stevie's Wonderworld rank against other Rust servers?
The last seven days of player hours place Stevie's Wonderworld at #8,698, in the top 39% of all ranked servers.
Server facts
How reliably does Stevie's Wonderworld stay online?
Stevie's Wonderworld is down at the moment; the last recorded contact was 2 days 2 hours ago. It was up 2% of the time across the last 7 full days: 4 of 168 hours. On 13 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Stevie's Wonderworld run from?
Nothing about a region comes from Stevie's Wonderworld. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 31.17.222.97:28015.
What build of Rust does Stevie's Wonderworld use?
Stevie's Wonderworld is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Stevie's Wonderworld wipe, and on which days?
Too few wipes of Stevie's Wonderworld are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 16 days 5 hours.
Lists and tags
What do the server tags on Stevie's Wonderworld mean?
Tags published by Stevie's Wonderworld and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Stevie's Wonderworld appear?
These Rust Server Trends lists include Stevie's Wonderworld: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto Stevie's Wonderworld?
To join, enter client.connect 31.17.222.97:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.