Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players36,787 Active2,913 Wipes · 3 h75 48 h

Station XX-13092 · no signal

EV LAB

Offline 31.169.53.61:28015 checked 19h ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 1
Rank
#13,092
top 59%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13092 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 11:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75110:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average
226/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
196/ 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
20/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average
17/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
20/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
100/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on EV LAB?

EV LAB uses a procedural map, which the game generates.

Which settings and rules apply on EV LAB?

You will find no gather rate in the name of EV LAB. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.

Player counts

How many players are recorded on EV LAB right now?

No players are recorded on EV LAB at this moment; it is offline, and the last sighting was 19 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 10:00 UTC, averaging 1 players.

How does EV LAB rank against other Rust servers?

Over the last seven days, EV LAB recorded enough player hours to reach #13,092 worldwide, placing it in the top 59% of all ranked servers.

Operator and location

How reliably does EV LAB stay online?

No contact with EV LAB right now, and the last recorded contact was 19 hours ago. On 28 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does EV LAB run from?

A region is not published by EV LAB. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 31.169.53.61:28015.

Which Rust version is EV LAB running?

EV LAB is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does EV LAB run its wipes?

The rhythm of EV LAB cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 36 hours.

Tags

What do the server tags on EV LAB mean?

These are the tags EV LAB publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does EV LAB appear?

You will find EV LAB on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to EV LAB?

Enter client.connect 31.169.53.61:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.