Rust Server TrendsSeismic network · station log
Recording Stations11,817 Players87,514 Active3,688 Wipes · 3 h401 48 h

Station XX-7177 · no signal

10.145.64.33

Offline 31.134.188.77:28015 checked 2d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#7,177
top 32%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-7177 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 22:20 UTC6d ago M0.0rising 1 – running 0
Sat 17 Oct, 23:51 UTC11d ago M0.0rising 1 held half 4.9 days 0
Tue 13 Oct, 12:23 UTC16d ago M0.0steady 0 – – 4.5 days 0
Mon 5 Oct, 18:43 UTC24d ago M0.0falling 0 – 7.7 days 1
Sat 26 Sep, 21:23 UTC33d ago M0.0steady 1 – 8.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average
201/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
273/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
757/ 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
42/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
839/ 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average
662/ 725
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 10.145.64.33?

10.145.64.33 uses a procedural map, which the game generates.

Which settings and rules apply on 10.145.64.33?

No gather rate appears in the name of 10.145.64.33. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.

Population

How many players are recorded on 10.145.64.33 right now?

10.145.64.33 is not responding at this moment and is offline, last seen 2 days 19 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.

How does 10.145.64.33 rank against other Rust servers?

On player hours for the past week, 10.145.64.33 sits at #7,177, which puts it inside the top 32% of every ranked server.

Operator and location

How reliably does 10.145.64.33 stay online?

10.145.64.33 is down at the moment; the last recorded contact was 2 days 19 hours ago. It was up 17% of the time across the last 7 full days: 29 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does 10.145.64.33 run from?

Nothing about a region comes from 10.145.64.33. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 31.134.188.77:28015.

What build of Rust does 10.145.64.33 use?

10.145.64.33 is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on 10.145.64.33?

On average, the busiest point of its recent wipes drew 1 players. 17 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does 10.145.64.33 wipe, and on which days?

There is no next wipe to predict at 10.145.64.33, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 6 days 23 hours is how long the current world has been running.

Server tags

What do the server tags on 10.145.64.33 mean?

These are the tags 10.145.64.33 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 10.145.64.33 appear?

These Rust Server Trends lists include 10.145.64.33: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto 10.145.64.33?

You can connect by pressing F1 in Rust and typing client.connect 31.134.188.77:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.