Rust Server TrendsSeismic network · station log
Recording Stations11,697 Players60,803 Active3,467 Wipes · 3 h115 48 h

Station EU-5910 · recording

EvilyIsland

Online EU 31.134.167.146:28015 checked 11m ago

monthly wipes moddedcarbonhardcore
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,910
top 27% · #1852 in EU
Last wipe
25d ago
monthly schedule
Next wipe
8d 7h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-5910 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Mon 16:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 27% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTCFW
  2. 36d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 15:26 UTC25d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
137/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
53/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average
18/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 63 on average
405/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 63 on average
179/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 EU · groups of 16+ · monthly · 58 on average
31/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on EvilyIsland?

Generated by the game, the map on EvilyIsland is procedural, size 4,096 with seed 1191822984. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on EvilyIsland?

The name of EvilyIsland gives no gather rate. The group limit is 8 players, the game's default. It plays in hardcore mode, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on EvilyIsland?

A reading taken now shows 0 players on EvilyIsland, which has 30 slots. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

How does EvilyIsland rank against other Rust servers?

The last seven days of player hours place EvilyIsland at #5,910, in the top 27% of all ranked servers and #1,852 in Europe.

Server details

How reliably does EvilyIsland stay online?

Right now, you can reach EvilyIsland. Going by the uptime figure it reports, it restarted about 5 days 13 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does EvilyIsland perform under load?

Its average server fps over the last 48 hours was 22, and it never dropped below 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 157,767. It reached a ceiling of 5,613 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is EvilyIsland hosted?

With its EU tag, EvilyIsland lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 31.134.167.146:28015 is the address it uses.

What build of Rust does EvilyIsland use?

EvilyIsland is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on EvilyIsland?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 1 hours after the wipe.

How often does EvilyIsland wipe, and on which days?

Once a month EvilyIsland wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 25 days 19 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on EvilyIsland mean?

The game's server browser reads the tags EvilyIsland publishes: gmvanilla (Game mode): Survival in vanilla mode; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^h (Hardcore): Fewer helpers and harsher survival in Facepunch's hardcore mode; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does EvilyIsland appear?

The Rust Server Trends lists that take in EvilyIsland are: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto EvilyIsland?

To join, enter client.connect 31.134.167.146:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/channels/1051515889939402802/1231315792872603800.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^z,^y,^m,^h,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp30
Max players 30 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^h
Hardcore Fewer helpers and harsher survival in Facepunch's hardcore mode.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.