Rust Server TrendsSeismic network · station log
Recording Stations11,604 Players34,824 Active2,902 Wipes · 3 h66 48 h

Station XX-13077 · no signal

test trainning

Offline 31.129.78.22:28015 checked 14d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,077
top 61%
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13077 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average
261/ 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average
20/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average
17/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
162/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average
67/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
39/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on test trainning?

test trainning uses a procedural map, which the game generates.

Which settings and rules apply on test trainning?

No gather rate appears in the name of test trainning. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on test trainning right now?

No players are recorded on test trainning at this moment; it is offline, and the last sighting was 14 days 7 hours ago.

How does test trainning rank against other Rust servers?

Over the last seven days, test trainning recorded enough player hours to reach #13,077 worldwide, placing it in the top 61% of all ranked servers.

Server details

How reliably does test trainning stay online?

test trainning is down at the moment; the last recorded contact was 14 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

Where in the world is test trainning hosted?

Nothing about a region comes from test trainning. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 31.129.78.22:28015 is the address it uses.

Which Rust version is test trainning running?

On Windows, test trainning runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does test trainning wipe, and on which days?

Too few wipes of test trainning are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 9 hours is how long the current world has been running.

Tags

What do the server tags on test trainning mean?

The game's server browser reads the tags test trainning publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does test trainning appear?

The Rust Server Trends lists that take in test trainning are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to test trainning?

To join, enter client.connect 31.129.78.22:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp1
Max players The server has 1 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.