Station XX-16015 · no signal
RedLava.World | Rust
Offline 3.27.38.18:28015 checked 24d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,015
- top 70%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RedLava.World | Rust?
The map on RedLava.World | Rust is procedural, produced by the game.
Which settings and rules apply on RedLava.World | Rust?
The name of RedLava.World | Rust gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on RedLava.World | Rust?
No players are recorded on RedLava.World | Rust at this moment; it is offline, and the last sighting was 24 days 16 hours ago.
How does RedLava.World | Rust rank against other Rust servers?
The last seven days of player hours place RedLava.World | Rust at #16,015, in the top 70% of all ranked servers.
Server details
How reliably does RedLava.World | Rust stay online?
No contact with RedLava.World | Rust right now, and the last recorded contact was 24 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 3 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does RedLava.World | Rust run from?
A region is not published by RedLava.World | Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 3.27.38.18:28015.
What build of Rust does RedLava.World | Rust use?
Rust network protocol 2634 and build 166652 on Linux is what RedLava.World | Rust runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does RedLava.World | Rust run its wipes?
On record so far are too few of RedLava.World | Rust's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 16 hours.
Tags
What do the server tags on RedLava.World | Rust mean?
These are the tags RedLava.World | Rust publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RedLava.World | Rust appear?
You will find RedLava.World | Rust on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
How to join
How do you connect to RedLava.World | Rust?
You can connect by pressing F1 in Rust and typing client.connect 3.27.38.18:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.