Rust Server TrendsSeismic network · station log
Recording Stations11,609 Players35,650 Active2,883 Wipes · 3 h58 48 h

Station XX-16956 · no signal

RUST test

Offline 27.130.146.77:28015 checked 29d ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,956
top 71%
Last wipe
52d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16956 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep28 Sep30 Sep3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average
223/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average
16/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average
18/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
110/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average
45/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
44/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RUST test?

A procedural map runs on RUST test, generated by the game.

Which settings and rules apply on RUST test?

You will find no gather rate in the name of RUST test. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.

Live population

How many players are recorded on RUST test right now?

A reading taken now finds RUST test offline; the most recent activity was 29 days 20 hours ago.

How does RUST test rank against other Rust servers?

On player hours for the past week, RUST test sits at #16,956, which puts it inside the top 71% of every ranked server.

Server details

How reliably does RUST test stay online?

As recorded now, RUST test is not reachable, the last contact having been 29 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 23 September 2026 is when Rust Server Trends first recorded it.

Where in the world is RUST test hosted?

No region is published by RUST test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 27.130.146.77:28015.

Which Rust version is RUST test running?

RUST test is running Rust network protocol 2633 and build 165217 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does RUST test wipe, and on which days?

Too few wipes of RUST test are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 52 days 2 hours.

Server tags

What do the server tags on RUST test mean?

The game's server browser reads the tags RUST test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RUST test appear?

The Rust Server Trends lists that take in RUST test are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to RUST test?

You can connect by pressing F1 in Rust and typing client.connect 27.130.146.77:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build It runs game build 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.