Station XX-11191 · recording
WHYPrintRust
Online 24.42.149.142:28015 checked 9m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #11,191
- top 51%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 23:15 UTC FW25d ago | M0.3▲rising | 2 | – | running | 0 | |
| Wed 30 Sep, 23:26 UTC26d ago | M0.3▲rising | 2 | – | 1 days | 0 | |
| Fri 4 Sep, 23:28 UTC52d ago | – | – | – | – | 26 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on WHYPrintRust?
A procedural map runs on WHYPrintRust, generated by the game.
Which settings and rules apply on WHYPrintRust?
The name of WHYPrintRust gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on WHYPrintRust right now?
0 of the 20 slots on WHYPrintRust are filled right now. The seven-day average is 0 players, with a peak of 2.
How does WHYPrintRust rank against other Rust servers?
Over the last seven days, WHYPrintRust recorded enough player hours to reach #11,191 worldwide, placing it in the top 51% of all ranked servers.
Operator and location
How reliably does WHYPrintRust stay online?
Right now, you can reach WHYPrintRust. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does WHYPrintRust run from?
A region is not published by WHYPrintRust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 24.42.149.142:28015.
What build of Rust does WHYPrintRust use?
On Linux, WHYPrintRust runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on WHYPrintRust?
On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does WHYPrintRust run its wipes?
No next wipe can be predicted for WHYPrintRust, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 25 days 20 hours.
Server tags
What do the server tags on WHYPrintRust mean?
The game's server browser reads the tags WHYPrintRust publishes: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does WHYPrintRust appear?
You will find WHYPrintRust on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto WHYPrintRust?
Enter client.connect 24.42.149.142:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.