Station XX-15241 · recording
My Rust server | Powered by AMP
Online 24.216.36.70:28015 checked 14m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,241
- top 69%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 8.5 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 04:35 UTC23d ago | M0.0■steady | 0 | – | running | 0 | |
| Fri 25 Sep, 16:03 UTC32d ago | M0.0▲rising | 1 | halved by day 2 | 8.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on My Rust server | Powered by AMP?
Generated by the game, the map on My Rust server | Powered by AMP is procedural, size 4,500 with seed 6738. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on My Rust server | Powered by AMP?
No gather rate appears in the name of My Rust server | Powered by AMP. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on My Rust server | Powered by AMP right now?
At this moment, My Rust server | Powered by AMP records 0 players across 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does My Rust server | Powered by AMP rank against other Rust servers?
Over the last seven days, My Rust server | Powered by AMP recorded enough player hours to reach #15,241 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does My Rust server | Powered by AMP stay online?
Right now, you can reach My Rust server | Powered by AMP. The uptime it reports puts its last restart about 5 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does My Rust server | Powered by AMP perform under load?
Across the last 48 hours it averaged 138 server fps, with a floor of 83. The world held up to 111,765 entities at its peak, buildings and deployables included. Memory use peaked at 4,226 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does My Rust server | Powered by AMP run from?
No region is published by My Rust server | Powered by AMP. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 24.216.36.70:28015.
Which Rust version is My Rust server | Powered by AMP running?
On Linux, My Rust server | Powered by AMP runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on My Rust server | Powered by AMP?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
On what timetable does My Rust server | Powered by AMP run its wipes?
Too few wipes of My Rust server | Powered by AMP are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 23 days 17 hours.
Tags
What do the server tags on My Rust server | Powered by AMP mean?
Tags published by My Rust server | Powered by AMP and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does My Rust server | Powered by AMP appear?
The Rust Server Trends lists that take in My Rust server | Powered by AMP are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to My Rust server | Powered by AMP?
You can connect by pressing F1 in Rust and typing client.connect 24.216.36.70:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.