Rust Server TrendsSeismic network · station log
Recording Stations11,674 Players57,845 Active3,415 Wipes · 3 h99 48 h

Station XX-15330 · no signal

<SERVER_NAME>

Offline 24.171.68.3:28015 checked 10d ago

Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,330
top 70%
Last wipe
26d ago
no schedule published
Next wipe
8d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15330 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep7 Oct12 Oct18 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 8d 8hThu 5 Nov, 19:00 UTCFW
  2. 36d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 23:20 UTC FW26d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
567/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
378/ 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average
41/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average
43/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average
158/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
79/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on <SERVER_NAME>?

A procedural map runs on <SERVER_NAME>, generated by the game.

Which settings and rules apply on <SERVER_NAME>?

The name of <SERVER_NAME> gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on <SERVER_NAME>?

<SERVER_NAME> is not responding at this moment and is offline, last seen 10 days 10 hours ago.

How does <SERVER_NAME> rank against other Rust servers?

Over the last seven days, <SERVER_NAME> recorded enough player hours to reach #15,330 worldwide, placing it in the top 70% of all ranked servers.

Operator and location

How reliably does <SERVER_NAME> stay online?

<SERVER_NAME> is down at the moment; the last recorded contact was 10 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is <SERVER_NAME> hosted?

Nothing about a region comes from <SERVER_NAME>. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 24.171.68.3:28015 is the address it uses.

Which Rust version is <SERVER_NAME> running?

On Linux, <SERVER_NAME> runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on <SERVER_NAME>?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does <SERVER_NAME> wipe, and on which days?

Once a month <SERVER_NAME> wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 11 hours is how long the current world has been running.

Server tags

What do the server tags on <SERVER_NAME> mean?

These are the tags <SERVER_NAME> publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): 0 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does <SERVER_NAME> appear?

You will find <SERVER_NAME> on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto <SERVER_NAME>?

To join, enter client.connect 24.171.68.3:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players 0 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.