Rust Server TrendsSeismic network · station log
Recording Stations11,718 Players47,661 Active3,204 Wipes · 3 h101 48 h

Station XX-15349 · no signal

:thinking:

Offline 24.134.191.89:28015 checked 6d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.3 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 12 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 19:33 UTC7d ago M0.0rising 1 – running 0
Mon 12 Oct, 20:48 UTC16d ago M0.0rising 1 halved by day 1 8.9 days 0
Thu 8 Oct, 13:40 UTC20d ago M0.0rising 1 – 4.3 days 0
Thu 1 Oct, 22:40 UTC FW27d ago M0.0steady 0 – 6.6 days 0
Thu 1 Oct, 06:41 UTC27d ago M0.0steady 0 – 0.7 days 0
Wed 30 Sep, 22:26 UTC28d ago M0.0steady 0 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
249/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
166/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average
30/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average
18/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
39/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
50/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on :thinking:?

You will find no gather rate in the name of :thinking:. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on :thinking:?

A reading taken now finds :thinking: offline; the most recent activity was 6 days 17 hours ago. The seven-day average for this server is 0 players.

How does :thinking: rank against other Rust servers?

On player hours for the past week, :thinking: sits at #15,349, which puts it inside the top 69% of every ranked server.

Server details

How reliably does :thinking: stay online?

No contact with :thinking: right now, and the last recorded contact was 6 days 17 hours ago. 8 of 168 hours in the last 7 full days were up time, 5% of the total. On 30 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does :thinking: run from?

No region is published by :thinking:. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 24.134.191.89:28015 is the address it uses.

Which Rust version is :thinking: running?

Rust network protocol 2634 and build 167295 on Windows is what :thinking: runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on :thinking:?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does :thinking: wipe, and on which days?

There is no next wipe to predict at :thinking:, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 7 days 4 hours.

Server tags

What do the server tags on :thinking: mean?

These are the tags :thinking: publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167295 (Build): The game build is 167295; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does :thinking: appear?

The Rust Server Trends lists that take in :thinking: are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to :thinking:?

Enter client.connect 24.134.191.89:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167295,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players The server has 1 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167295
Build The game build is 167295.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.