Station XX-15349 · no signal
:thinking:
Offline 24.134.191.89:28015 checked 6d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.3 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 19:33 UTC7d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 12 Oct, 20:48 UTC16d ago | M0.0▲rising | 1 | halved by day 1 | 8.9 days | 0 | |
| Thu 8 Oct, 13:40 UTC20d ago | M0.0▲rising | 1 | – | 4.3 days | 0 | |
| Thu 1 Oct, 22:40 UTC FW27d ago | M0.0■steady | 0 | – | 6.6 days | 0 | |
| Thu 1 Oct, 06:41 UTC27d ago | M0.0■steady | 0 | – | 0.7 days | 0 | |
| Wed 30 Sep, 22:26 UTC28d ago | M0.0■steady | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on :thinking:?
You will find no gather rate in the name of :thinking:. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on :thinking:?
A reading taken now finds :thinking: offline; the most recent activity was 6 days 17 hours ago. The seven-day average for this server is 0 players.
How does :thinking: rank against other Rust servers?
On player hours for the past week, :thinking: sits at #15,349, which puts it inside the top 69% of every ranked server.
Server details
How reliably does :thinking: stay online?
No contact with :thinking: right now, and the last recorded contact was 6 days 17 hours ago. 8 of 168 hours in the last 7 full days were up time, 5% of the total. On 30 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does :thinking: run from?
No region is published by :thinking:. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 24.134.191.89:28015 is the address it uses.
Which Rust version is :thinking: running?
Rust network protocol 2634 and build 167295 on Windows is what :thinking: runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on :thinking:?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does :thinking: wipe, and on which days?
There is no next wipe to predict at :thinking:, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 7 days 4 hours.
Server tags
What do the server tags on :thinking: mean?
These are the tags :thinking: publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167295 (Build): The game build is 167295; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does :thinking: appear?
The Rust Server Trends lists that take in :thinking: are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to :thinking:?
Enter client.connect 24.134.191.89:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.