Station XX-15420 · no signal
Local Custom PvP 2x
Offline 24.112.241.133:28015 checked 7d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,420
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 03:29 UTC7d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local Custom PvP 2x?
The map on Local Custom PvP 2x is procedural, produced by the game.
Which settings and rules apply on Local Custom PvP 2x?
2x gather is what Local Custom PvP 2x runs, judging by its name. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Local Custom PvP 2x right now?
A reading taken now finds Local Custom PvP 2x offline; the most recent activity was 7 days 10 hours ago. Averaged across the last seven days, the population was 0 players.
How does Local Custom PvP 2x rank against other Rust servers?
Over the last seven days, Local Custom PvP 2x recorded enough player hours to reach #15,420 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Local Custom PvP 2x stay online?
As recorded now, Local Custom PvP 2x is not reachable, the last contact having been 7 days 10 hours ago. It was up 0% of the time across the last 6 full days: 0 of 144 hours. 21 October 2026 is when Rust Server Trends first recorded it.
Which region does Local Custom PvP 2x run from?
No region is published by Local Custom PvP 2x. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 24.112.241.133:28015.
What build of Rust does Local Custom PvP 2x use?
On Windows, Local Custom PvP 2x runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Local Custom PvP 2x?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does Local Custom PvP 2x wipe, and on which days?
Too few wipes of Local Custom PvP 2x are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 7 days 10 hours.
Lists and tags
What do the server tags on Local Custom PvP 2x mean?
The game's server browser reads the tags Local Custom PvP 2x publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local Custom PvP 2x appear?
You will find Local Custom PvP 2x on the following Rust Server Trends lists: 2x Rust servers, listed live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Join the server
What steps get you onto Local Custom PvP 2x?
Enter client.connect 24.112.241.133:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.