Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players70,703 Active3,677 Wipes · 3 h121 48 h

Station XX-12385 · no signal

EV LAB

Offline 23.234.95.95:28015 checked 23h ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 1
Rank
#12,385
top 56%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12385 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Tue 21:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0020:0021:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
510/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
340/ 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
39/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
109/ 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
125/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on EV LAB?

No gather rate appears in the name of EV LAB. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.

Population

What is the current population on EV LAB?

No players are recorded on EV LAB at this moment; it is offline, and the last sighting was 23 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 1 players.

How does EV LAB rank against other Rust servers?

The last seven days of player hours place EV LAB at #12,385, in the top 56% of all ranked servers.

Server details

How reliably does EV LAB stay online?

As recorded now, EV LAB is not reachable, the last contact having been 23 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.

Which region does EV LAB run from?

Nothing about a region comes from EV LAB. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 23.234.95.95:28015 is the address it uses.

What build of Rust does EV LAB use?

Rust network protocol 2635 and build 168909 on Windows is what EV LAB runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does EV LAB run its wipes?

Too few wipes of EV LAB are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 26 hours.

Tags

What do the server tags on EV LAB mean?

These are the tags EV LAB publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does EV LAB appear?

The Rust Server Trends lists that take in EV LAB are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to EV LAB?

Enter client.connect 23.234.95.95:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.