Station XX-11798 · no signal
BATTLEFIELD 100X - WORK IN PROGRESS
Offline 23.122.246.41:28015 checked 1h ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #11,798
- top 53%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Mon 19:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 14.3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 14:01 UTC24d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 1 Oct, 19:17 UTC FW26d ago | M0.0▲rising | 1 | – | 1.8 days | 0 | |
| Fri 4 Sep, 23:07 UTC53d ago | – | – | – | – | 26.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on BATTLEFIELD 100X - WORK IN PROGRESS?
100x gather is what BATTLEFIELD 100X - WORK IN PROGRESS runs, judging by its name. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on BATTLEFIELD 100X - WORK IN PROGRESS right now?
A reading taken now finds BATTLEFIELD 100X - WORK IN PROGRESS offline; the most recent activity was 1 hours ago. The seven-day average is 0 players, with a peak of 3. The last 48 hours show their highest activity at 19:00 UTC, averaging 1 players.
How does BATTLEFIELD 100X - WORK IN PROGRESS rank against other Rust servers?
On player hours for the past week, BATTLEFIELD 100X - WORK IN PROGRESS sits at #11,798, which puts it inside the top 53% of every ranked server.
Server details
How reliably does BATTLEFIELD 100X - WORK IN PROGRESS stay online?
BATTLEFIELD 100X - WORK IN PROGRESS is down at the moment; the last recorded contact was 1 hours ago. It was up 64% of the time across the last 7 full days: 108 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does BATTLEFIELD 100X - WORK IN PROGRESS run from?
Nothing about a region comes from BATTLEFIELD 100X - WORK IN PROGRESS. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 23.122.246.41:28015.
Which Rust version is BATTLEFIELD 100X - WORK IN PROGRESS running?
On Windows, BATTLEFIELD 100X - WORK IN PROGRESS runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on BATTLEFIELD 100X - WORK IN PROGRESS?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does BATTLEFIELD 100X - WORK IN PROGRESS wipe, and on which days?
There is no next wipe to predict at BATTLEFIELD 100X - WORK IN PROGRESS, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 24 days 12 hours.
Tags
What do the server tags on BATTLEFIELD 100X - WORK IN PROGRESS mean?
These are the tags BATTLEFIELD 100X - WORK IN PROGRESS publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does BATTLEFIELD 100X - WORK IN PROGRESS appear?
The Rust Server Trends lists that take in BATTLEFIELD 100X - WORK IN PROGRESS are: Rust servers above 10x gather rate, Modded Rust servers, tracked live and Rust battlefield servers. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Connecting
How do you connect to BATTLEFIELD 100X - WORK IN PROGRESS?
Enter client.connect 23.122.246.41:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.