Station XX-15262 · recording
A Sweet Rust Adventure
Online 23.109.63.158:28080 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,262
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7.1 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 17:41 UTC27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 25 Sep, 16:10 UTC34d ago | M0.0▲rising | 1 | halved by day 1 | 7.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on A Sweet Rust Adventure?
A Sweet Rust Adventure runs a procedural map of size 3,750 with seed 842857, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on A Sweet Rust Adventure?
The name of A Sweet Rust Adventure gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on A Sweet Rust Adventure right now?
At this moment, A Sweet Rust Adventure records 0 players across 50 slots. The seven-day average for this server is 0 players.
How does A Sweet Rust Adventure rank against other Rust servers?
Over the last seven days, A Sweet Rust Adventure recorded enough player hours to reach #15,262 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does A Sweet Rust Adventure stay online?
As recorded now, A Sweet Rust Adventure is running. Going by the uptime figure it reports, it restarted about 40 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. On 25 September 2026 it was recorded for the first time by Rust Server Trends.
How well does A Sweet Rust Adventure perform under load?
Across the last 48 hours it averaged 105 server fps, with a floor of 74. Buildings, deployables and all the rest of the world's entities brought it to a high of 76,679. Its highest memory use was 6,060 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is A Sweet Rust Adventure hosted?
No region is published by A Sweet Rust Adventure. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 23.109.63.158:28080 is the address it uses.
What build of Rust does A Sweet Rust Adventure use?
On Windows, A Sweet Rust Adventure runs Rust network protocol 2634 and build 166586. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on A Sweet Rust Adventure?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does A Sweet Rust Adventure run its wipes?
Too few wipes of A Sweet Rust Adventure are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 6 hours.
Lists and tags
What do the server tags on A Sweet Rust Adventure mean?
The game's server browser reads the tags A Sweet Rust Adventure publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does A Sweet Rust Adventure appear?
These Rust Server Trends lists include A Sweet Rust Adventure: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto A Sweet Rust Adventure?
You can connect by pressing F1 in Rust and typing client.connect 23.109.63.158:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.