Station XX-6096 · no signal
Procedural Map
Offline 223.73.123.238:28015 checked 3d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #6,096
- top 27%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 8.1 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 04:54 UTC4d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 17 Oct, 02:59 UTC12d ago | M0.0▲rising | 1 | held half | 8.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Procedural Map?
Procedural Map uses a procedural map, which the game generates.
Which settings and rules apply on Procedural Map?
You will find no gather rate in the name of Procedural Map. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Procedural Map right now?
A reading taken now finds Procedural Map offline; the most recent activity was 3 days 2 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does Procedural Map rank against other Rust servers?
The last seven days of player hours place Procedural Map at #6,096, in the top 27% of all ranked servers.
Server facts
How reliably does Procedural Map stay online?
As recorded now, Procedural Map is not reachable, the last contact having been 3 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 43, or 26% of the time. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Procedural Map run from?
A region is not published by Procedural Map. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 223.73.123.238:28015 is the address it uses.
Which Rust version is Procedural Map running?
On Windows, Procedural Map runs Rust network protocol 2635 and build 169075. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Procedural Map?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does Procedural Map wipe, and on which days?
Too few wipes of Procedural Map are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 13 hours.
Lists and tags
What do the server tags on Procedural Map mean?
These are the tags Procedural Map publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169075 (Build): Game build: 169075; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Procedural Map appear?
The Rust Server Trends lists that take in Procedural Map are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto Procedural Map?
Enter client.connect 223.73.123.238:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.