Station XX-13590 · no signal
TestServer
Offline 221.227.64.112:10241 checked 18d ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,590
- top 62%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, and #584 of the quad servers (top 71%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on TestServer?
You will find no gather rate in the name of TestServer. 4 players is the most a group can hold (quad). In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on TestServer right now?
No players are recorded on TestServer at this moment; it is offline, and the last sighting was 18 days 5 hours ago.
How does TestServer rank against other Rust servers?
The last seven days of player hours place TestServer at #13,590, in the top 62% of all ranked servers. The ranking for quad puts it at #584.
Operator and location
How reliably does TestServer stay online?
No contact with TestServer right now, and the last recorded contact was 18 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 11 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does TestServer run from?
A region is not published by TestServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 221.227.64.112:10241.
Which Rust version is TestServer running?
TestServer is running Rust network protocol 2634 and build 167231 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does TestServer wipe, and on which days?
On record so far are too few of TestServer's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 15 hours.
Lists and tags
What do the server tags on TestServer mean?
These are the tags TestServer publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does TestServer appear?
You will find TestServer on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Join the server
What steps get you onto TestServer?
Enter client.connect 221.227.64.112:10241 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.