Station XX-4651 · no signal
yukarimiuti
Offline 220.158.27.174:28015 checked 2h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.2▼falling
- −2 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #4,651
- top 21%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.2▼falling−2 players
- Sharpest hour
- +2into Wed 12:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on yukarimiuti?
Generated by the game, the map on yukarimiuti is procedural, size 3,000 with seed 50000. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on yukarimiuti?
You will find no gather rate in the name of yukarimiuti. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on yukarimiuti right now?
No players are recorded on yukarimiuti at this moment; it is offline, and the last sighting was 2 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 4. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 4 players.
How does yukarimiuti rank against other Rust servers?
Over the last seven days, yukarimiuti recorded enough player hours to reach #4,651 worldwide, placing it in the top 21% of all ranked servers.
Server facts
How reliably does yukarimiuti stay online?
As recorded now, yukarimiuti is not reachable, the last contact having been 2 hours ago. Going by the uptime figure it reports, it restarted about 27 hours ago. Of the 72 hours in the last 3 full days, it was up for 72, or 100% of the time. 24 October 2026 is when Rust Server Trends first recorded it.
Does yukarimiuti hold a steady tick rate?
Across the last 48 hours it averaged 191 server fps, with a floor of 112. The world held up to 49,287 entities at its peak, buildings and deployables included. Its highest memory use was 2,320 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does yukarimiuti run from?
Nothing about a region comes from yukarimiuti. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 220.158.27.174:28015.
What build of Rust does yukarimiuti use?
Rust network protocol 2635 and build 168909 on Linux is what yukarimiuti runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does yukarimiuti wipe, and on which days?
Too few wipes of yukarimiuti are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 23 hours.
Server tags
What do the server tags on yukarimiuti mean?
Tags published by yukarimiuti and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does yukarimiuti appear?
You will find yukarimiuti on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to yukarimiuti?
You can connect by pressing F1 in Rust and typing client.connect 220.158.27.174:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.