Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h50 48 h

Station XX-4651 · no signal

yukarimiuti

Offline 220.158.27.174:28015 checked 2h ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
1
peak 4
Rank
#4,651
top 21%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-4651 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
+2into Wed 12:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0013:0022:0006:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040020:0005:0013:0022:0006:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 270 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
255/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on yukarimiuti?

Generated by the game, the map on yukarimiuti is procedural, size 3,000 with seed 50000. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on yukarimiuti?

You will find no gather rate in the name of yukarimiuti. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on yukarimiuti right now?

No players are recorded on yukarimiuti at this moment; it is offline, and the last sighting was 2 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 4. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 4 players.

How does yukarimiuti rank against other Rust servers?

Over the last seven days, yukarimiuti recorded enough player hours to reach #4,651 worldwide, placing it in the top 21% of all ranked servers.

Server facts

How reliably does yukarimiuti stay online?

As recorded now, yukarimiuti is not reachable, the last contact having been 2 hours ago. Going by the uptime figure it reports, it restarted about 27 hours ago. Of the 72 hours in the last 3 full days, it was up for 72, or 100% of the time. 24 October 2026 is when Rust Server Trends first recorded it.

Does yukarimiuti hold a steady tick rate?

Across the last 48 hours it averaged 191 server fps, with a floor of 112. The world held up to 49,287 entities at its peak, buildings and deployables included. Its highest memory use was 2,320 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does yukarimiuti run from?

Nothing about a region comes from yukarimiuti. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 220.158.27.174:28015.

What build of Rust does yukarimiuti use?

Rust network protocol 2635 and build 168909 on Linux is what yukarimiuti runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does yukarimiuti wipe, and on which days?

Too few wipes of yukarimiuti are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 23 hours.

Server tags

What do the server tags on yukarimiuti mean?

Tags published by yukarimiuti and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does yukarimiuti appear?

You will find yukarimiuti on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to yukarimiuti?

You can connect by pressing F1 in Rust and typing client.connect 220.158.27.174:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.