Rust Server TrendsSeismic network · station log
Recording Stations11,645 Players42,938 Active3,029 Wipes · 3 h91 48 h

Station XX-5448 · recording

rustctl-localtest

Online 217.94.246.164:28015 checked 8m ago

Connect
Players now
1/ 4
25% full
Motion · 24 h
M0.0rising
+0 players on the day
7-day average
1
peak 1
Rank
#5,448
top 24%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-5448 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 4 slots
Motion · 24 h
M0.0rising+0 players
Sharpest hour
+0into Wed 23:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0000:0001:0003:0004:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average
286/ 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
236/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
21/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average
24/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
31/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average
112/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on rustctl-localtest?

The map on rustctl-localtest is procedural, produced by the game.

Which settings and rules apply on rustctl-localtest?

The name of rustctl-localtest gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on rustctl-localtest right now?

At this moment, rustctl-localtest records 1 players across 4 slots. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.

How does rustctl-localtest rank against other Rust servers?

Over the last seven days, rustctl-localtest recorded enough player hours to reach #5,448 worldwide, placing it in the top 24% of all ranked servers.

Server details

How reliably does rustctl-localtest stay online?

Right now, you can reach rustctl-localtest. 37 of 96 hours in the last 4 full days were up time, 39% of the total. On 24 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is rustctl-localtest hosted?

No region is published by rustctl-localtest. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 217.94.246.164:28015.

What build of Rust does rustctl-localtest use?

Rust network protocol 2635 and build 168909 on Windows is what rustctl-localtest runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does rustctl-localtest wipe, and on which days?

On record so far are too few of rustctl-localtest's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 8 hours.

Tags

What do the server tags on rustctl-localtest mean?

Tags published by rustctl-localtest and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does rustctl-localtest appear?

The Rust Server Trends lists that take in rustctl-localtest are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto rustctl-localtest?

To join, enter client.connect 217.94.246.164:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp4
Max players Slots: 4.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.