Station XX-5448 · recording
rustctl-localtest
Online 217.94.246.164:28015 checked 8m ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M0.0▲rising
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #5,448
- top 24%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M0.0▲rising+0 players
- Sharpest hour
- +0into Wed 23:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on rustctl-localtest?
The map on rustctl-localtest is procedural, produced by the game.
Which settings and rules apply on rustctl-localtest?
The name of rustctl-localtest gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.
Population
How many players are recorded on rustctl-localtest right now?
At this moment, rustctl-localtest records 1 players across 4 slots. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.
How does rustctl-localtest rank against other Rust servers?
Over the last seven days, rustctl-localtest recorded enough player hours to reach #5,448 worldwide, placing it in the top 24% of all ranked servers.
Server details
How reliably does rustctl-localtest stay online?
Right now, you can reach rustctl-localtest. 37 of 96 hours in the last 4 full days were up time, 39% of the total. On 24 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is rustctl-localtest hosted?
No region is published by rustctl-localtest. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 217.94.246.164:28015.
What build of Rust does rustctl-localtest use?
Rust network protocol 2635 and build 168909 on Windows is what rustctl-localtest runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does rustctl-localtest wipe, and on which days?
On record so far are too few of rustctl-localtest's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 8 hours.
Tags
What do the server tags on rustctl-localtest mean?
Tags published by rustctl-localtest and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does rustctl-localtest appear?
The Rust Server Trends lists that take in rustctl-localtest are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto rustctl-localtest?
To join, enter client.connect 217.94.246.164:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.