Rust Server TrendsSeismic network · station log
Recording Stations11,888 Players103,775 Active3,956 Wipes · 3 h413 48 h

Station XX-3062 · recording

HEAVY RUST | MAIN | MODDED | X2

Online 217.60.240.248:28015 checked 7m ago

2x moddedoxide
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.4falling
−2 players on the day
7-day average
1
peak 8
Rank
#3,062
top 14%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-3062 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.4falling−2 players
Sharpest hour
−4into Thu 14:00 UTC
Peak · 48 h
8most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246819:0004:0013:0022:0007:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020019:0004:0013:0022:0007:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 47 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 11:21 UTC5d ago M0.8rising 6 – running 0
Fri 16 Oct, 13:49 UTC13d ago M0.8rising 7 halved by day 2 7.9 days 0
Mon 12 Oct, 14:34 UTC17d ago M0.5rising 3 held half 4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 832 on average
734/ 850
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 610 on average
1565/ 1200
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 379 on average
156/ 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 348 on average
835/ 845
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 333 on average
816/ 960
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 317 on average
138/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on HEAVY RUST | MAIN | MODDED | X2?

HEAVY RUST | MAIN | MODDED | X2 runs a procedural map of size 2,652 with seed 2652, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on HEAVY RUST | MAIN | MODDED | X2?

Going by its name, HEAVY RUST | MAIN | MODDED | X2 runs 2x gather. No group limit is published. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.

Live population

What is the current population on HEAVY RUST | MAIN | MODDED | X2?

0 of the 150 slots on HEAVY RUST | MAIN | MODDED | X2 are filled right now. Averaged across the last seven days the population was 1 players, reaching a peak of 8. The last 48 hours show their highest activity at 09:00 UTC, averaging 6 players.

How does HEAVY RUST | MAIN | MODDED | X2 rank against other Rust servers?

On player hours for the past week, HEAVY RUST | MAIN | MODDED | X2 sits at #3,062, which puts it inside the top 14% of every ranked server.

Server facts

How reliably does HEAVY RUST | MAIN | MODDED | X2 stay online?

As recorded now, HEAVY RUST | MAIN | MODDED | X2 is running. Going by the uptime figure it reports, it restarted about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 135, or 80% of the time. 11 October 2026 is when Rust Server Trends first recorded it.

How well does HEAVY RUST | MAIN | MODDED | X2 perform under load?

Across the last 48 hours it averaged 114 server fps, with a floor of 105. The world held up to 29,918 entities at its peak, buildings and deployables included. Its highest memory use was 2,605 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is HEAVY RUST | MAIN | MODDED | X2 hosted?

No region is published by HEAVY RUST | MAIN | MODDED | X2. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 217.60.240.248:28015.

Which Rust version is HEAVY RUST | MAIN | MODDED | X2 running?

On Windows, HEAVY RUST | MAIN | MODDED | X2 runs Rust network protocol 2570 and build 109107. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on HEAVY RUST | MAIN | MODDED | X2?

On average, the busiest point of its recent wipes drew 5 players. 47 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

On what timetable does HEAVY RUST | MAIN | MODDED | X2 run its wipes?

No next wipe can be predicted for HEAVY RUST | MAIN | MODDED | X2, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 5 days 7 hours.

Tags

What do the server tags on HEAVY RUST | MAIN | MODDED | X2 mean?

These are the tags HEAVY RUST | MAIN | MODDED | X2 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): The server has 150 slots; v2570 (Protocol): Your game needs to be on protocol 2570 to join; cs109107 (Build): It runs game build 109107; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does HEAVY RUST | MAIN | MODDED | X2 appear?

The Rust Server Trends lists that take in HEAVY RUST | MAIN | MODDED | X2 are: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Gather rate: 2x.

Join the server

How do you connect to HEAVY RUST | MAIN | MODDED | X2?

To join, enter client.connect 217.60.240.248:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://t.me/heavyrustdev.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2570,gmrust,cs109107,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players The server has 150 slots.
v2570
Protocol Your game needs to be on protocol 2570 to join.
cs109107
Build It runs game build 109107.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.