Station XX-13352 · no signal
SLAYER RUST [X5/X10 | KITS | NOLIMIT]
Offline 217.60.240.214:28015 checked 20d ago
- Players now
- 2/ 100
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,352
- top 60%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 05:51 UTC27d ago | M0.7▲rising | 5 | – | running | 0 | |
| Thu 1 Oct, 11:49 UTC28d ago | M0.7▲rising | 5 | – | 0.8 days | 0 | |
| Wed 16 Sep, 14:28 UTC43d ago | M0.3▲rising | 2 | halved by day 5 | 14.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on SLAYER RUST [X5/X10 | KITS | NOLIMIT]?
5x gather is what SLAYER RUST [X5/X10 | KITS | NOLIMIT] runs, judging by its name. Up to 100 players can be in a group. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on SLAYER RUST [X5/X10 | KITS | NOLIMIT]?
A reading taken now finds SLAYER RUST [X5/X10 | KITS | NOLIMIT] offline; the most recent activity was 20 days 5 hours ago.
How does SLAYER RUST [X5/X10 | KITS | NOLIMIT] rank against other Rust servers?
On player hours for the past week, SLAYER RUST [X5/X10 | KITS | NOLIMIT] sits at #13,352, which puts it inside the top 60% of every ranked server.
Operator and location
How reliably does SLAYER RUST [X5/X10 | KITS | NOLIMIT] stay online?
SLAYER RUST [X5/X10 | KITS | NOLIMIT] is down at the moment; the last recorded contact was 20 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does SLAYER RUST [X5/X10 | KITS | NOLIMIT] run from?
No region is published by SLAYER RUST [X5/X10 | KITS | NOLIMIT]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 217.60.240.214:28015.
What build of Rust does SLAYER RUST [X5/X10 | KITS | NOLIMIT] use?
Rust network protocol 2634 and build 167231 on Linux is what SLAYER RUST [X5/X10 | KITS | NOLIMIT] runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on SLAYER RUST [X5/X10 | KITS | NOLIMIT]?
On average, the busiest point of its recent wipes drew 4 players. 3 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.
On what timetable does SLAYER RUST [X5/X10 | KITS | NOLIMIT] run its wipes?
There is no next wipe to predict at SLAYER RUST [X5/X10 | KITS | NOLIMIT], since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 9 hours is how long the current world has been running.
Server tags
What do the server tags on SLAYER RUST [X5/X10 | KITS | NOLIMIT] mean?
The game's server browser reads the tags SLAYER RUST [X5/X10 | KITS | NOLIMIT] publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts100 (Group limit): Each team can hold up to 100; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; jp0 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does SLAYER RUST [X5/X10 | KITS | NOLIMIT] appear?
These Rust Server Trends lists include SLAYER RUST [X5/X10 | KITS | NOLIMIT]: 5x Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.
Connecting
How do you connect to SLAYER RUST [X5/X10 | KITS | NOLIMIT]?
Enter client.connect 217.60.240.214:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.