Rust Server TrendsSeismic network · station log
Recording Stations11,801 Players69,381 Active3,608 Wipes · 3 h187 48 h

Station XX-14806 · no signal

Our Rust Test Server

Offline 217.19.215.43:28015 checked 5d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,806
top 67%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14806 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct23 Oct26 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average
527/ 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
426/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
57/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
59/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
58/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
161/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Our Rust Test Server?

Our Rust Test Server uses a procedural map, which the game generates.

Which settings and rules apply on Our Rust Test Server?

The name of Our Rust Test Server gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Our Rust Test Server?

No players are recorded on Our Rust Test Server at this moment; it is offline, and the last sighting was 5 days 16 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Our Rust Test Server rank against other Rust servers?

The last seven days of player hours place Our Rust Test Server at #14,806, in the top 67% of all ranked servers.

Server facts

How reliably does Our Rust Test Server stay online?

As recorded now, Our Rust Test Server is not reachable, the last contact having been 5 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 2, or 1% of the time. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.

Which region does Our Rust Test Server run from?

No region is published by Our Rust Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 217.19.215.43:28015.

Which Rust version is Our Rust Test Server running?

On Windows, Our Rust Test Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Our Rust Test Server run its wipes?

Too few wipes of Our Rust Test Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 22 days 1 hours.

Tags

What do the server tags on Our Rust Test Server mean?

Tags published by Our Rust Test Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Our Rust Test Server appear?

The Rust Server Trends lists that take in Our Rust Test Server are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Our Rust Test Server?

You can connect by pressing F1 in Rust and typing client.connect 217.19.215.43:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.