Station XX-15963 · no signal
KWT | SURVIVAL | NO WIPE
Offline 217.164.49.171:3394 checked 24d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,963
- top 71%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 6d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
- usual gap
- 0.9 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:21 UTC FW27d ago | M0.0■steady | 2 | – | running | 2 | |
| Wed 30 Sep, 23:44 UTC28d ago | M0.3▲rising | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on KWT | SURVIVAL | NO WIPE?
Generated by the game, the map on KWT | SURVIVAL | NO WIPE is procedural, size 6,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on KWT | SURVIVAL | NO WIPE?
The name of KWT | SURVIVAL | NO WIPE gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on KWT | SURVIVAL | NO WIPE?
KWT | SURVIVAL | NO WIPE is not responding at this moment and is offline, last seen 24 days ago.
How does KWT | SURVIVAL | NO WIPE rank against other Rust servers?
On player hours for the past week, KWT | SURVIVAL | NO WIPE sits at #15,963, which puts it inside the top 71% of every ranked server.
Server details
How reliably does KWT | SURVIVAL | NO WIPE stay online?
As recorded now, KWT | SURVIVAL | NO WIPE is not reachable, the last contact having been 24 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.
Where in the world is KWT | SURVIVAL | NO WIPE hosted?
A region is not published by KWT | SURVIVAL | NO WIPE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 217.164.49.171:3394 is the address it uses.
What build of Rust does KWT | SURVIVAL | NO WIPE use?
Rust network protocol 2634 and build 166652 on Linux is what KWT | SURVIVAL | NO WIPE runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on KWT | SURVIVAL | NO WIPE?
2 players, on average, was the busiest crowd at its recent wipes. 34 hours after the latest wipe, the crowd peaked.
How often does KWT | SURVIVAL | NO WIPE wipe, and on which days?
The force wipe is the only wipe KWT | SURVIVAL | NO WIPE takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 27 days 23 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on KWT | SURVIVAL | NO WIPE mean?
These are the tags KWT | SURVIVAL | NO WIPE publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; WA (West Asia): In the server browser it appears under West Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does KWT | SURVIVAL | NO WIPE appear?
The Rust Server Trends lists that take in KWT | SURVIVAL | NO WIPE are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to KWT | SURVIVAL | NO WIPE?
To join, enter client.connect 217.164.49.171:3394 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://dazcohost.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
